January 24Jan 24 Hi folks. Let me start by saying my rig is in my signature. And all of my flying has been with the Beachcraft Bonanza G36. In Pimax Play, I am using 90hz, render resolution of 1.0, and half frame rate is on. In the sim I am using foveated rendering and DLSS Quality. I am not using the toolkit. I recently got a new Crystal Light. I have been watching videos and experimenting and I am finally starting to get very good VR visuals on my system. But I am observing two things that I really need guidance to figure out whether they are something I don't have proper settings to get rid of or whether other people have the same problems. 1. No matter what I do, from the taxi down the runway to about 1200-1500 feet AGL or so, my takeoff is a complete stutter fest. I start from the ground with a TLOD of 50 and an OLOD of 150. I use DynamicLOD which increases the TLOD and decreases the OLOD, every 1000 feet up to 4000. I would really like to be able to taxi, take off, and do initial climb without the whole thing stuttering every few seconds. Once I am up to around 1200-1500 feet AGL, everything smooths out and the visuals and the performance are very good. Please help me with this. 2. The other thing is that when I am not moving my head around my image is crystal clear. But whenever I move my head around, even pretty slowly, while I am moving around, everything blurs a bit. Like when I am moving my head from the PFD to the MFD. Is that what I should expect? Is there a way to make it better? Edited January 24Jan 24 by Rob G Case: (Lian Li PC-011 Dynamic XL), PSU: (MEG Ai300p pcie 5 & ATX 3.0), Motherboard: (ASUS TUF Gaming x670E-PLUS WIFI 6E), CPU: (AMD Ryzen 7 7800-X3D) Memory: (G.Skill Trident Z5 NEO RGB Series 64GB DDR5 6000), GPU: (Zotac Gaming GeForce RTX 4090 AMP Extreme Airo). CPU Cooler: (ASUS ROG Strix LC RGB 360) Fans: (7 Corsair LL Series 120mm RGB)
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