Jump to content
Sign in to follow this  
Guest

Problem with Alpha Channel

Recommended Posts

I am using DxtBMP and Photoshop. When i load the Alpha Channel to DxtBMP after editing its showing normal on the alpha window, but after saving and reloading the texture the Alpha Channel is all black. What is the Problem? What can i do?-------------------------------------------best,

Share this post


Link to post
Share on other sites
Guest

>I am using DxtBMP and Photoshop. When i load the Alpha >Channel to DxtBMP after editing its showing normal on the >alpha window, but after saving and reloading the texture the >Alpha Channel is all black. What is the Problem? What can i >do? Are you saving it as "Extended Bitmap" and "DXT 3 w/Alpha"???

Share this post


Link to post
Share on other sites
Guest

I have had a similar problem using ImageTool. If you load a texture with an alpha channel that contains only two colors (eg, black and white), and try to save it as DXT3, or any other format that supports 4-bit alpha, it converts it all to black. Two solutions:(1) If you're making a _l texture, and you just have white and black in the alpha channel, save as 16-bit (555-1). You'll get much better quality in the main texture than with DXT anyway; I hate DXT compression on landing light splashes.(2) Otherwise, just add a third shade of gray to the alpha channel, somewhere where it doesn't matter, and your intentions will be interpreted correctly.I don't know how well this translates to DxtBMP, but maybe it will give you some ideas. If all else fails, just use ImageTool, which I find to be easier anyway :)Matt

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...