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Shaka

2 FSDS questions

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1. Is there a way to make transparent or glass in FSDS2 have a reflective coating to make it look like real glass?2. Can a fuel selector be animated in a VC to select tank, Left, Right, Centre and off?thanks

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I imagine the best way with the glass is to use alpha shine. As for the panel, I imagine its possible no tsure gow tough.Hope that helps.James

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Well, I tried this myself after getting a tip or two from Deane over at Freeflightdesign. I finally came up with a Material like so:Diffuse Color 52, 104, 61, 120Ambient Color 0, 64, 0 , 255Specular Color 255,255,255,255Emissive Color 0, 0, 0, 255Specular Power 190Check the "Use Transparent Textures" box. I applied an 8bit texture made transparent in FSDS2 with a medium gray alpha (not fully transparent).Darned if it didn't work! Seems very convincing to me. It was Brian Gladdens' C140 that motivated me to try. His looks great.You probably could animate a fuel selector lever, but it may not have any affect in the sim, it would just look cool. That may change with FS9 (maybe).Good Lucktelephile

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Everything went great except one little snag. The front window is perfect. Its reflects and you can see through it. The side windows reflect, but for some reason, everthing behind them dissapears. The seats and interior are gone??? Why is this?

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Make sure the windows are the last thing in the build list. Do this by selecting all the windows, hitting ctrl x and then ctrl v. Also when you compile the model make sure the little box at the bottom for Autosort parts is UN checked.Brian

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Tried it and it did not work. I cut all teh glass out and CTRL V d it at the end . Made sure AUOT SORT was UNchecked. I can only see the other side of my plane through the front window? I am lost here. The side windows are identical to the front and they are all the last items made? I am ready to give up. Thanks for the help!

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I ahve tried everything. The only thing that brings the inside of the plane back is removing the texture. I stiil don't understand how the front windshield using the same texture remains intact?

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I have noticed that problem with side windows myself. I think it might have something to do with how Flat the polys are for the window. where a windshield is curved but a side window (depending on the plane) is pretty flat. I noticed this problem on a few of my planes. Right now I'm just sticking to specular color/dynamic shine on my windows.Brian

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Damn, that is a shame because the front window looks like it is from a photograph. Now, abouyt spec/dynamic, is there a way to simulate or make it look closer to the real thing?Thanks

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I am still a beginner, but one thing I found the other day with side windows is that I had to copy my fuse into a new model, then flip the polys. That allowed me to see the inside of my aircraft through the side windows... If I copied the fuse into the same model and flipped the polys, I could not view the inside of the plane through the window.... I hope this helps...-John

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Interesting observation.You're not talking about doing the VC model, but rather a second model (such as one would do for an LOD model) containing, probably, a duplicate of the VC parts?

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"You're not talking about doing the VC model, but rather a second model (such as one would do for an LOD model) containing, probably, a duplicate of the VC parts?"Exactly, although not all the V/C parts would have to be duplicated if one wanted to save fps. From a poly count standpoint, there should be no penalty for dedicating "exterior" interior view shots to their own model, vs. including them in the same model where the exterior visuals are built. I haven't had much time to play with this, however..

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GOT IT!!!!!!Brian, your post was the key to solving the side window problem. It is the flat surface. The way I got around it was to cut out my original windows, make a tube with the same number of points and only 1 section (2 rows of dots). After carefully placing 1 row in place so that it fit the window cutout, I snapped them in tight. I then moved the 2nd row very close but enough that there was a bit of a bump and shrank that ring so that it was 1/2 the size of the original. Once you polysmooth it and applied texure, VIOLA.Short version, make a slight bump that is not noticable in your flat windows.Cheers

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Ok, so it is no tthe bumps. GRRRRRRRRRRRRRRRR. I have however narrowed it down. Any part that is NOT animated works fine. As soon as I animate a part, it fails. Must be an FSDS problem because I see Gmax planes with animated parts that work fine.

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Have you tried my suggestion by chance, to have the interior parts of the aircraft that should be viewed from the outside as a separate model?-John

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John, I want to thank you for enlightening me. I realise that this thread has been dead for a week or two, but I felt that it was worth posting here, since I'm sure other people may be having this problem.I was having a similar problem as DesertRat. My cockpit glass would disappear if other parts of my aircraft were visible on the other side of it. It wasn't that obvious, but it bugged me. I followed the advice of cutting+pasting the glass to make it at the end of the part list, but it didn't work. I tried everything, except your idea.When I finally took your advice, and created a new model, it worked perfectly. I never even knew you could have two visible models like that. I understood that in addition to the "main" model, you had a VC model, and some LOD models. After I read your post, I decided to experiment a little. Here's what I found out.You want the transparent part to be drawn last, which is why you would normally cut+paste it back into the model. This worked for my other transparent parts, but not for my cockpit "glass" part. I still don't know why. Here's the various models I had built into my project:"Main" - regular visible model with all the parts"VC" - virtual cockpit"LOD1" - near view LOD model"LOD2" - far view LOD modelWhat I did was add a 5th model "Main2" after the "LOD2" model. The order isn't important, except that the transparent parts have to be in the first "Main" model and the other parts in the second "Main2" model.I copied all the parts from "Main" to "Main2" EXCEPT, the transparent parts that were causing me a headache. I also kept some parts that were child/parent parts of the transparent parts. So, now in "Main" we only have the transparent parts, and in "Main2" we have all the rest of the aircraft parts.It worked perfectly, and was only about 30 seconds worth of work. I spent a lot of time trying to fix it, and when your idea worked, I almost cried. I hope that if anyone else has been having this problem, and the cut+paste method won't work, you will try John's idea.BTW, how did you figure this out?- Martin

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"BTW, how did you figure this out?"Strictly through trial and error.I have noticed (and it can be seen on my recent Microlight release), that careful arrangement of the transparent parts can allow you to keep everything in one model.... I found this rule of thumb seems to work best:Tranparent prop parts go last...Transparent exterior parts, next to lastTransparent interior parts, next to (next to) last :)Everything else goes "ahead" of these partsAnd of course, Autosort needs to be left unchecked when building the model...OTH, the separate model method seems a better way of keeping the project organized, so one can avoid the issue altogether....-John

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>>Tranparent prop parts go last... >Transparent exterior parts, next to last >Transparent interior parts, next to (next to) last :) >Everything else goes "ahead" of these parts >>And of course, Autosort needs to be left unchecked when >building the model... You know, I had it this way, and it still didn't work, even with the autosort-unchecked-part. Oh well, I got it to work the other way.- Martin

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