Jump to content
Sign in to follow this  
n4gix

passengers cabin lights linked to nav-light?

Recommended Posts

Guest nick1812

Hi fellow simmers,I'm getting more and more complaints that above 10.000 ft - when the landing lights are off - misbehavior takes place in the passengers cabin because the cabin lights are also off...Currently the texture showing cabin lights on are linked to the landing lights. I rather would have those linked to the navigation lights... Is this determined by the model or by FS?If it's programmed in the model, I would like to know if this can be changed by a hex-editor like UltraEdit and what string/code do I look for?I'm using the Boeing 737-800 with winglets by Eric CantuThanx heaps in advance,Arjanhttp://starbreeze.knoware.nl/~nick/NCC/htm....php?id=fs-b738

Share this post


Link to post
Share on other sites

Open the _LM.bmp and change the alpha channel from white to black.


Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator

Share this post


Link to post
Share on other sites
Guest nick1812

Hi Bill,Thanx for your response. I gave the textures a closer look and the texture showing the fuselage in color has the windows colored black in the alpha already. The other texture (with the landinglight-splash on the fuselage) is a normal 16 bit bmp without alpha, black background and splash/windows in white.I guess it's not the texture itself, but the circumstances when it is visible. This texture (with the splash) is only visible when landing lights are on.Probably there should be an extra texture like it, with black background, white windows but without the splash that should be visible when nav-lights are on.But that would be more work than simply changing one bit in the model...Maybe I'll need to learn how to do models myself to fix this, or have to find Eric Cantu willing to change it.Greetz, Arjan

Share this post


Link to post
Share on other sites

Then it must be another problem. All "lightmask textures" (_L.bmp for a/c) use the alpha channel's color to determine which electrical bus to use for display:black = nav lightswhite = landing lights


Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...