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Guest conradsm

Problem with export mdl with Gmax

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Hi to allI'm an Italian boy ( sorry for my english )I've made an aircraft with Gmax for FS2004 . On the central gear , I have made an animation for the suspension with bones . In GMax the animation is ok , but when I export with MAKEMDL into FS2004 the bone's animation doesn't work . All the parts are named with prefix ( c_gear ) but nothing . In FS2004 the retract gear animation works fine but the suspension animation ( bones ) doesn't work. Is there someone can helps me ?Thanks

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Makemdl does not support the bone system. You will have to animate the individual parts.Lou

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As Lou said, "bones" aren't recognized, but IK does work...Although truthfully, I find it far easier to simply keyframe animate each part rather than bothering with the IK Solver... ;)

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Ok , thanks guysso I could use the IK solver ...but do I have to use the parts ( must be animated ) like the bones ? or can I link the IK to the parts ? below , the example made with bones ( the IK is linked with the cilinder blue ) , but now I have to use something else . http://forums.avsim.net/user_files/121054.jpgConrad

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If you don't have it already, download the Scenery SDK. In that SDK, there is an example of a "robot" standing in front of a house. That "robot" is animated using the IK Solver method.I personally haven't taken the time away from my already full project plate to look closely at it, but at least I know that (a) it is there to examine and (:( IK works with MakeMDl.exe... ;)It seems evident though that since "bones won't work" that the IK Solver must be used with the parts instead...

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Thank you Bill , no , I haven't the Scenery SDK and I download it now ,but finally I have found the solution for the suspension animation with your suggestions ! :) , I've used 3 "point object " linked with IK and all works fine , instead the bones ! I'm in my office now and I haven't try this to export in FS 2004 ( I'm trying here only with Gmax.. ). I hope this evening that all works! Bye!Conrad

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