August 10, 200520 yr Hello, I was wondering how you would flip polygons in G-max. Thanks. I am working on a helicopter project, here it is so far.
August 10, 200520 yr Bump. I am not sure if it's flipping but how do you get the polygons to show on the other side of the object?
August 10, 200520 yr In GMAX I believe it is unselecting "ignore backface". If its the rendered model, well, thats a whole different story and depends on what you did to get to that state. (The answer to that one I am struggling with myself on my project ;)).Can you provide a bit more detail about the problem and what you are trying to accomplish?CheersShadPS, looks fantastic by the way. Lots of detail. Whats the poly count?
August 10, 200520 yr I'm trying to get the body to show when viewed from the inside. Right now it's invisible. So I want to clone it and make it visible from the other side, so it's visible from the back. It has 30,000 polys, all planar to be nice on frames. I have lots of different versions, like a Super 5 Stretched and a Medvac. It's of a Eurocopter BO105. btw.
August 10, 200520 yr Oh, and I bevieve there's a "making materials in G-max visible from the back" or something tutorial, I'm trying to do the same thing ecxept have seprate textures regardless of poly count.
August 10, 200520 yr I found this in another post:>Hey guys, going mad here. Been working in 3DSMax and for the>life of me I can not figure out how to imnvert a poly. For>instance, to take the exterior fuse and select the polys and>invert to make the inside. I assume it is similar to Gmax so I>was hoping someone here had a clue.It's exactly the same...If E-Mesh, select all polygons and click on the "Flip Normals" button on the rollout.If E-Poly, select all ELEMENTS and click on the "Flip Normals" button on the rollout.SO where is this"Flip Normals" button? Is there anyway to edit your last post?Thanks :)
August 10, 200520 yr B-I-N-G-O! Just had to add a "normal" modifer. I found that looking through the other posts. Wonderful search button!To anyone that may see this in the future:To make a part visible from both sides add a "normal" modifier from the modifiers menu under "editing" and hit "flip normals"
August 10, 200520 yr Author Moderator >If E-Mesh, select all polygons and click on the "Flip Normals">button on the rollout.>>If E-Poly, select all ELEMENTS and click on the "Flip Normals">button on the rollout.>>SO where is this"Flip Normals" button? If E-Mesh, select Edit Polygons Mode, select ALL polygons, then scroll down all the way to the bottom of the rollout and find the "Flip Normals" button.If E-Poly, select Edit Elements Mode, select the Element(s), then scroll down all the way to the bottom of the rollout and find the "Flip Normals" button.Or, as you now know, add a "Normals" modifier and the Flip Normals... ;)There are likely fifty other ways to accomplish the same task in GMax! ;) Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
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