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n4gix

Flipping polys?

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Hello, I was wondering how you would flip polygons in G-max. Thanks. I am working on a helicopter project, here it is so far.ec1050si.jpg

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Bump. I am not sure if it's flipping but how do you get the polygons to show on the other side of the object?

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In GMAX I believe it is unselecting "ignore backface". If its the rendered model, well, thats a whole different story and depends on what you did to get to that state. (The answer to that one I am struggling with myself on my project ;)).Can you provide a bit more detail about the problem and what you are trying to accomplish?CheersShadPS, looks fantastic by the way. Lots of detail. Whats the poly count?

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I'm trying to get the body to show when viewed from the inside. Right now it's invisible. So I want to clone it and make it visible from the other side, so it's visible from the back. It has 30,000 polys, all planar to be nice on frames. I have lots of different versions, like a Super 5 Stretched and a Medvac. It's of a Eurocopter BO105. btw.

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Oh, and I bevieve there's a "making materials in G-max visible from the back" or something tutorial, I'm trying to do the same thing ecxept have seprate textures regardless of poly count.

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I found this in another post:>Hey guys, going mad here. Been working in 3DSMax and for the>life of me I can not figure out how to imnvert a poly. For>instance, to take the exterior fuse and select the polys and>invert to make the inside. I assume it is similar to Gmax so I>was hoping someone here had a clue.It's exactly the same...If E-Mesh, select all polygons and click on the "Flip Normals" button on the rollout.If E-Poly, select all ELEMENTS and click on the "Flip Normals" button on the rollout.SO where is this"Flip Normals" button? Is there anyway to edit your last post?Thanks :)

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B-I-N-G-O! Just had to add a "normal" modifer. I found that looking through the other posts. Wonderful search button!To anyone that may see this in the future:To make a part visible from both sides add a "normal" modifier from the modifiers menu under "editing" and hit "flip normals"

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>If E-Mesh, select all polygons and click on the "Flip Normals">button on the rollout.>>If E-Poly, select all ELEMENTS and click on the "Flip Normals">button on the rollout.>>SO where is this"Flip Normals" button? If E-Mesh, select Edit Polygons Mode, select ALL polygons, then scroll down all the way to the bottom of the rollout and find the "Flip Normals" button.If E-Poly, select Edit Elements Mode, select the Element(s), then scroll down all the way to the bottom of the rollout and find the "Flip Normals" button.Or, as you now know, add a "Normals" modifier and the Flip Normals... ;)There are likely fifty other ways to accomplish the same task in GMax! ;)

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