Sign in to follow this  
Bob Familton

View_Eye and View_Dir Axes Definitions

Recommended Posts

I have read the FSEdit SDK and learned that the x,y and Z axes and sign conventions are defined. Is there some place that defines the View_eye and View_Dir axes and sign conventions. I know that the numbers in the panel.cfg Views refer, in order, to the pitch, bank and heading axes. I have been trying to establish wing views in a plane. Thanks, regards, Bob.

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this