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Guest fbnweoghnwd

Tail numbers won't display

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I created a tail number poly for my FSX aircraft, and set up the material exactly per the SDK docs, including checking the "Is N Number Texture" option. I also added this to the aircraft cfg: atc_id=N3390U atc_id_color=0xffffffffThe texture doesn't show up in the sim - there's nothing there. I even tried copying the polys from the sample DC-3 that contain its tail number into my model, but still NG. Am I missing a trick?

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I'm assuming then that you created a "dummy texture" for GMax to use in the Diffuse Color slot named "decal_nnumber.bmp" and mapped it to the polygon(s)?The NAME is critical...

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>I'm assuming then that you created a "dummy texture" for GMax>to use in the Diffuse Color slot named "decal_nnumber.bmp" and>mapped it to the polygon(s)?>>The NAME is critical...I did all that stuff...even compared my material item by item to one from the default DC-3. I'm even using the DC-3's dummy texture, with its original name.When I set up the material the same as the DC-3's, nothing shows up. If I change the framebuffer blend settings from "default transparent" to "default opaque", the poly shows up as opaque white, with no numbers on it.

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Well, I'm out of ideas. I never use them myself, since I much prefer placing the registration number on the livery itself.

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>Well, I'm out of ideas. I never use them myself, since I>much prefer placing the registration number on the livery>itself.I guess I'll go that route myself. It would be nice to have dynamically specified call signs, but if you bake them into the texture they do look better.

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