Jump to content
Sign in to follow this  
Guest fbnweoghnwd

Tail numbers won't display

Recommended Posts

Guest fbnweoghnwd

I created a tail number poly for my FSX aircraft, and set up the material exactly per the SDK docs, including checking the "Is N Number Texture" option. I also added this to the aircraft cfg: atc_id=N3390U atc_id_color=0xffffffffThe texture doesn't show up in the sim - there's nothing there. I even tried copying the polys from the sample DC-3 that contain its tail number into my model, but still NG. Am I missing a trick?

Share this post


Link to post
Share on other sites

I'm assuming then that you created a "dummy texture" for GMax to use in the Diffuse Color slot named "decal_nnumber.bmp" and mapped it to the polygon(s)?The NAME is critical...


Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator

Share this post


Link to post
Share on other sites
Guest fbnweoghnwd

>I'm assuming then that you created a "dummy texture" for GMax>to use in the Diffuse Color slot named "decal_nnumber.bmp" and>mapped it to the polygon(s)?>>The NAME is critical...I did all that stuff...even compared my material item by item to one from the default DC-3. I'm even using the DC-3's dummy texture, with its original name.When I set up the material the same as the DC-3's, nothing shows up. If I change the framebuffer blend settings from "default transparent" to "default opaque", the poly shows up as opaque white, with no numbers on it.

Share this post


Link to post
Share on other sites

Well, I'm out of ideas. I never use them myself, since I much prefer placing the registration number on the livery itself.


Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator

Share this post


Link to post
Share on other sites
Guest fbnweoghnwd

>Well, I'm out of ideas. I never use them myself, since I>much prefer placing the registration number on the livery>itself.I guess I'll go that route myself. It would be nice to have dynamically specified call signs, but if you bake them into the texture they do look better.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...