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n4gix

FSX GMAX bones and Skins

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Hi everybody,Thanks Patrick and Bill for your informative response and I will try the animation as before except using the keyframe for all the animations.I have one other question that is concerning strut conpression. I have made an earlier model for FS2004 of the Global Express and the gear animation worked except the part where 100 to 200 is the strut compression I could never get it to work properly. The struts stayed rigid and would never compress even during braking action. What am I doing wrong as I want to try and get it to work in this GMAX model?Regards,Richie35

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The answer to your "non-compressing struts" may well lie in the contact points section of the aircraft.cfg.You have to ensure that you've allowed for strut compression, and supplied appropriate parameters for damping, etc.In particular, pay close attention to Elements 9, 10 and 11 for each of the gear contact points:point.1=1, -3.20, -6.02, -2.92, 1574.8, 1, 0.8549, 0.0, 0.2700, 2.2, 0.4800, 9.0, 9.0, 2, 0.0, 0.0Static CompressionThis is the distance a landing gear is compressed when the empty aircraft is at rest on the ground (feet). This term defines the

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