Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Save/export X format & G max rectangle facing the camer

Featured Replies

Hi2 Questions : how do I save or export my G max object as X format ( also to load it to the makemdl lod window ) as it been instruct in the makmdl sdkalso:how can I make a rectangle in G MAX and make it look ALLWAYS facing the camera in flight simulator ,,,, (like a logo showing it face anywhere you turn arround it,,,)danny

  • Commercial Member

For your first question I don't know the answer. I think we are all still looking for that.For the second question, it can be done using the SCASM command RotateToAircraft. I don't think GMax can do it (depends on MakeMDL of course). So I think the best thing you can do is find the BGLC command that is equivalent to RotateToAircraft and then edit the ASM file made by GMax by hand.ArnoMember NL2000 Teamhttp://home.wanadoo.nl/arno.gerretsen

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

Urm the X File Exportthing was solved last weekend 8O), using a combo of middleman and mdlcommander (link found on middleman page) you can save the X file from memory to disk, you don`t actually need middleman to do it but it does add a front end for mdlcommanders options (it has no front end).------------------------------------------The BGL command would be ........SPRITE_VICALL subroutine,xx,yy,zz,pp,pv,bb,bv,hh,hv; -----------------------------------------------------------------------------; SPRITE_VICALL - This command will always rotate the object toward the eye. It; works as follows:; 1. xx,yy,zz are subtracted from current visual_position.x/y/z; 2. object is rotated in heading if hh is non-zero and then; hh is added to the new heading; 3. hv is gotten if non-zero and added to new heading; 4. object is rotated in bank if bb is non-zero and then; bb is added to the new bank; 5. bv is gotten if non-zero and added to new bank; 6. object is rotated in pitch if pp is non-zero and then; pp is added to the new pitch; 7. pv is gotten if non-zero and added to new pitch; 8. object is then instanced and displayed;; Entry: subroutine = relative offset to the BGL subroutine; xx,yy,zz = offset for rotate at; pp,bb,hh = fixed PBH to add to rotated object (each of; these must be non-zero to rotated that axis; toward the eye); pv,bv,hv = offset into current var block to get pbh to; rotated. This is done even if the axis is not; rotated to the eye.; -----------------------------------------------------------------------------Chris Filehttp://thegreatptmd.tripod.com

Create an account or sign in to comment

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.