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Dumb GMAX question

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When you have converted an object to Editable Mesh is there any way to go back and change the dimensions of the object (besides the scale function). It seems that when you have used the Edit Mesh you lose the keyboard dimension entry modifiers.ThanksShez

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Hi Shez I know at least in 3ds Max one can use the "absolute transform type in although I've not used it in gmax as of yet but from what I understand a mesh will "lose" it scaleing if you usesay the unifrorm scale tool although the program does of course "know how large your object is based on the size of the object was before you scaled it the first time as that info is pased down the pgms internal stack. One simple thing you can do is of course is to allways use grid based on the mesh's size in the real world. Hope this is of sme help Dan http://members.rogers.com/klasik2/danlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif

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