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FSDS Texture templates

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hHi all I'm back, againSimply question I Think, he say's with a sense of humor!!The template obviously confines it self to the confines of 256*256 or 512*512, fine so far. it seems that if the elevation is larger than the default bitmap, the lines are reduced to fit this bitmap.Surly at this point, all is lost, the idea of a template is to know that your artwork is proportionate to the size of building it must fit. It appears that templates of different elevations are not equal in scale to one another, does this apply in Gmax.Am I using the wrong method, perhaps I need to use wrap texture templates.I hope somebody can help, or suggest alturnatives.Many thanks in appreciation of any reply!Regards Dave

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Sounds like your thinking that your model drives your textures. I always worked the opposite way, letting my texture drive my model.Maybe that's why I never used the template.I'd take my image, and work till I was satified, then place it scaled so it fit within either a 256 or 512 pixel file.Then I'd use that as a scaled backdrop, and make my model match.I suppose there are many ways to skin a cat.Bob B

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Yep, same here. I also don't use the template.I first edit my photos and make the textures. I then also determine the size of the object from the photo and decide where I need to split it into different parts (for different texture parts for example).Then the final part is not difficult anymore, that is just makeing the model and adding the texture (but that should all fit very easy now).Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

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hi guys An interesting concept that I had not throught about.I know now which way to go in the future, if there is a future.0many thanks for your knowledgeRegards Dave

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