Jump to content
Sign in to follow this  
Guest

FSDS Texture templates

Recommended Posts

Guest

hHi all I'm back, againSimply question I Think, he say's with a sense of humor!!The template obviously confines it self to the confines of 256*256 or 512*512, fine so far. it seems that if the elevation is larger than the default bitmap, the lines are reduced to fit this bitmap.Surly at this point, all is lost, the idea of a template is to know that your artwork is proportionate to the size of building it must fit. It appears that templates of different elevations are not equal in scale to one another, does this apply in Gmax.Am I using the wrong method, perhaps I need to use wrap texture templates.I hope somebody can help, or suggest alturnatives.Many thanks in appreciation of any reply!Regards Dave

Share this post


Link to post
Share on other sites
Guest

Sounds like your thinking that your model drives your textures. I always worked the opposite way, letting my texture drive my model.Maybe that's why I never used the template.I'd take my image, and work till I was satified, then place it scaled so it fit within either a 256 or 512 pixel file.Then I'd use that as a scaled backdrop, and make my model match.I suppose there are many ways to skin a cat.Bob B

Share this post


Link to post
Share on other sites

Yep, same here. I also don't use the template.I first edit my photos and make the textures. I then also determine the size of the object from the photo and decide where I need to split it into different parts (for different texture parts for example).Then the final part is not difficult anymore, that is just makeing the model and adding the texture (but that should all fit very easy now).Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

Share this post


Link to post
Share on other sites
Guest

hi guys An interesting concept that I had not throught about.I know now which way to go in the future, if there is a future.0many thanks for your knowledgeRegards Dave

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...