August 12, 200223 yr Arno, Bob B any other guru can help with this?I made this terminal with g-max and after finally getting the windows to look the way I want, I can now see through the other side. How do I get the inside walls to show up correctly. I selected "2 sides" option when I set up the material box. Is there a way to apply texture manually on the inside or does g-max do it on it's own when I apply it on the outside? Thanks!!! Jorge(Yes terminal is not in final position, just for testing purposes) :)
August 12, 200223 yr Commercial Member 2-sided solid walls are fairly simple in gmax. My method is to create the exterior model I want, then clone it as a copy, select all the polygons in the copy and flip the normals. You now have what will appear to be one solid object from whatever direction it's viewed. For 2-sided walls, I like to use "[partname]_inside" and "[partname]_outside" as the names in gmax. It makes it easier to keep track of them. From what I've read (but not attempted), be leary of 2-sided textures. It seems that the lighting/shadows the FS2002 scenery engine draws on the outside of the wall will be the same on the inside, which is almost never what you want. I'd either create a separate "inside" texture and apply it to my inside wall, or apply the outside texture, but do it as a separate, one-sided texture. Then again, I could be wrong about that... it's been known to happen ;-).Good luck!-Bil Womack Bill Womack ------------------------------------------------------------------------------------------------------------------------------------------------------ Visit my FS Blog or follow me on Twitter (username: bwomack). Intel i7-950 OC to 4GHz | 6GB DDR3 RAM | Nvidia GTX460 1gb | 2x 120GB SSDs | Windows 7 Ultimate 64Bit
August 12, 200223 yr Thanks for the quick reply Bill!! I found at gmaxsupport.com quite a few posts on gmax and I got the same info you posted. Still playing around with the textures to adjust/fix night lighting but this is what the results are so far... KFLL with new the terminals that are currently being built in real life. Jorge
August 12, 200223 yr looks real nice,heres another way which i find easier, because sometimes i get errors on export on complicated parts when i flip normals...if you name your texture DS_walls they will be drawn double sided.i believe thats in the mdl sdk.odog
August 12, 200223 yr Author Commercial Member I think for simple objects this will work, but when the problems stays (and the polygons keep dissappearing) you have a drawing order problem. I have not yet found out how to solve this in GMax (I only know how to solve it by changing the drawing order in the code).ArnoMember Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a] Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
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