Sign in to follow this  
Guest Hugo

White Gmax objects in FS2002

Recommended Posts

Dear All:I have done the gmax tutorial included in the Ms gmax SDK, but when i fly at long distances from my gmax house, i see that the house doesn't shows their textures, i see a white bright house.Is there a way to solve this trouble?[A href=http://ftp.avsim.com/dcforum/User_files/3d66b05178754e6b.jpg]Example[/A]Thanks.Alfredo Mendiola LoyolaLima Peru

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

P.D:I don't see that problem using my FSDS objects!!!!Is a bug?Thanks.Alfredo MEndiola LoyolaLima Peru

Share this post


Link to post
Share on other sites

Does FS2002 display the textures when you're up close? My first guess is that if it does you have a mip-mapping issue. Try taking the original texture files and running a "create mipmaps" command in ImageTool then save to an appropriate format and place it in the proper "texture" folder. If no texture ever shows up, even up close, then you need to make sure the texture is named properly and is in the proper "texture" folder.hope that helped.-Bill Womack

Share this post


Link to post
Share on other sites

Deal Bill:Yes, at close distances i can see the textures well, the problem is at long distances.I have my textures with mi maps and the format DXT1, i made the steps in the tutorial to create the DXT1 texture.Do you think that this problem was caused in the texure assign process in hte prgram gmax?Thanks.Alfredo Mendiola LoyolaLima Peru

Share this post


Link to post
Share on other sites

I suppose anything's possible, but I've never had a problem with assigning textures in Gmax. Besides, the textures you use in gmax will of necessity be different from the ones you use in FS2002 -- the two programs require completely different formats. I'd make those textures in ImageTool over again and try them. -Bill

Share this post


Link to post
Share on other sites

This problem has been discussed here before. It was then about a dissapearing texture on a taxisign. If I remember right the solution was to place a bigger polygon at the ground level, as this only happens to small objects.If you search back on the forum for that post about the taxisign you should be able to find it. If I remember right the solution was posted by jkanold.Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

Share this post


Link to post
Share on other sites

Hi Alfredo,I'm in the same ball park as you are about having texture turning to white when getting to some distance from the object (actualy in my case at 2.2 NM or more). I have tried as someone suggested to remake the DXT1 texture with the mipmap but no avail.I did a search for the taxi signs but haven't found anything on the matter.As you mentionned I never had that problem before when using EODIf you happen to find something, I'd appreciate you post it here or email me. I'll do the same.HugoThanks for your tip about the ascii text problem you brought the other day. It worked! :-)Hugo,Montreal

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this