Sign in to follow this  
Guest

A pic for Bob B showing a patch object(well 2 patch obj

Recommended Posts

Hi Bob hope this helps you to understand what a "simple" patch object is. Like I said a patch object is a "flat" object (to start anyway LOL) Feel free to ask a few questions!. BTW the one that's been "pulled on" was made by simply pulling on one of the 9 yup only 9 vetices that make up each patch object. Dan

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

Thanks, D...wish I totally understood the dif, but I'll be patient...I mean, I can make a flat mesh too, so how is "flat" the difference?

Share this post


Link to post
Share on other sites

Well it has to do with the fact that all vertices in a patch are "weighted" I.E when you pull in one vertice the others in thatface move with it but with different amounts of movement I.E when you pull on one it does not pull into a sharp point. Play with patch objects, you can make fairly complex objects with lots of smooth curves very quick and dirty. Gmax does "do" patches BTW but to use them in 2002 you will have to convert them to meshes. If you do wantto play with patches try using the "quad" type at first. But using the above could save you lots of time depending on what you want tomodel Hope this helps you Dan

Share this post


Link to post
Share on other sites

sounds somewhat similar to a "soft selection" transform of a mesh. Yes? I will have to play with it, now that I know what I'm looking for!B

Share this post


Link to post
Share on other sites

Hi again Bob you are right they somewhat like a "soft selection"execpt that the above is 'built in" to a patch object. Plus if you take a look at the axis tri pod gizmo you will see small "bezier handles" below the the gizmo play with 'em you might like what you see! Dan

Share this post


Link to post
Share on other sites

now that I'm months into learning gmax, its getting much more fun...kind of like climbing a mountain is hard work, and the view is lousy during the start of it, now that I'm near the top, I'm still working at climbing, but I'm getting a great view as a reward!

Share this post


Link to post
Share on other sites

Ok, as Dan suggested, I should play with it. What a kick! and yes, converting the patch object to an editable mesh made it import just fine to fs2002....check it out...(ps...the ugly mug on the sail is moi, the cute one is Joey, the next generation of designers!)

Share this post


Link to post
Share on other sites

Fun stuff is it not? the above attached picture of a "laker" showsa object made using both patches and standard polygonal sectionsplease keep in mind it's not finished yet though!. Dan

Share this post


Link to post
Share on other sites

Looks pretty...one question, have you applied smoothing to the curved surface around the wheelhouse? if not, is the real thing smooth?B

Share this post


Link to post
Share on other sites

Hi Dan,And where did you learn all this wonderful stuff ;)Nice to see the schooling is coming in handy, heh heh.Allen

Share this post


Link to post
Share on other sites

Hi Jim,I've been lurking and studying up on FS2002 internals for quite a while now.I have some ideas that I have been tinkering with, but nothing definite yet :)Allen

Share this post


Link to post
Share on other sites

Nope no smoothing has been applied on any part of this model none needed! from what I can see the real thing is made up of plates Dan

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this