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GROUND begone!

Featured Replies

I spent some time modifying an existing airport in AK for my VA, it all went great until I sent it to the other guys, now the ground around the default concrete is creeping into the taxi area and altering the airport. I tried a flatten switch , but that made the default taxiways vanish. Any ideas on why it is doing this, why did it not do it until now and is there a fix?? I spent allot of time on this, and I am ######!Thanks, Michaelhttp://www.geocities.com/res052cd/cmhbanner.gif

Best, Michael

KDFW

  • Author
  • Commercial Member

Flatten switch should work. If that lets the default taxiways to dissapear the altitude in the switch is probably incorrect.Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

Arno, thank you very much, yes, the taxiways did dissapear and having had that happen before, never had much luck with getting the right height to make them show properly again. After playing with the altitude I finally got all the taxiways to work properly, ...BUT, now the add on scenery I designed is moved forward about 2-3 meters, I checked with my AFCAD file and the airport is perfect, just the scenery I added on and I did not move it while adjusting the altitude, guess moving it back is easier than adjusting the default taxiways, so I will make the most os it. Still would like to know why for future reference.Thanks again Arno!Regards, Michaelhttp://www.geocities.com/res052cd/cmhbanner.gif

Best, Michael

KDFW

Hi,If Your ground flickers, try using layer 8 for the ground. Maybe this will help. If You have made groundpoly api, then You must use layer 8 and ConcavePoly before every Poly/TexPoly instruction.Regards,Goran BrumenFS Slovenija 2002 teamhttp://slovenia.avsim.net

Goran thanks, I didn't do any of the ground or taxiways in this scenery, it is all default, I just did the buildings and added lighted helopads and parking areas for the AFCAD spots I made, plus a few buildings, hangers and a tower, before I addd any of this, the ground never came in and now it covers parts of the tarmac and taxiways, I didn't use a flatten in the first place so I can't figure out why it started doing it. After adding the flatten, I moved all my designs back and it seems to be ok now, but I still want to know why that happened in the first place, thanks for your help.Michaelhttp://www.geocities.com/res052cd/cmhbanner.gif

Best, Michael

KDFW

Hi Michael!I have noticed strange flattening thing when laying runway in the scenery so using some roads (which btw erases autogen) or taxiways could have done this to You. You also mention elevated helipad. Maybe ths macro has done also some harm, since it must have some type of flattening or hardening the surface. In Airport and FSSC You have some menu items to add flatten, smooth and harden the surface. Try correcting Your ground using these things...Oh and please, can You make a snapshot of Your problem so I could answer You better and more correct?Regards,Goran BrumenFS Slovenija 2002 teamhttp://slovenia.avsim.net

Greetings Goran, thanks for your replies, I got the ground deal worked out, just playing with the scenery altitude and then the flatten altitude as well, I wasn't really happy with the results I got using the flatten, so i tried to just decrease the scenery altitude and do without the flatten and so far this has worked, but my scenery objects are still moved forward and to the left, maybe a bug with FSSC and the coding, I know I have had problems lining things up in the past (ie; fence macros). As far as a helipad, I am using just a textured sign macro with nightlighting for this here and not a landable surface macro, so that shouldn't affect it. I think the culprit may be the runway I am using as a road, it displays very well as a road along the side of the airport, but i notice how it affects the ground and elevation around it, hence the lowering of the altitude may have helped.Here is a pic of what it was doing. the tarmac and taxiways are all default and it only started doing this recently, while working on the scenery it never did, which I thought was strange.Thanks again for the feedbackregards, Michaelhttp://www.geocities.com/res052cd/cmhbanner.gif

Best, Michael

KDFW

Hi Michael!This looks like mipmap problem with DXT type of textures. Do You have textures in DXT1 or DXT3 format? If so, have You made mip-maps?Also these apron squares which are repeated, they are API's? If so, did You include LayerCall( :draw_label 8 )? I have found out that ground poly api's must use LayerCall otherwise You'll get no shadow on it and mesh from below can appear.Regarding FSSC bug. Yes, 1.2.x had a bug and as Leung's beta tester I have incidentally found out the problem. The new version 1.5.x has corrected the problem. But this moving of objects, is this noticable as slow moving relative to the mesh while in cockpit or slew mode like they were not glued to the mesh? I have also observed this but only with polygons (and ground polys). I do not know the answer to correct this.Oh yes, runway has large flatten effect on the scenery!!! It flattens terrain about 50-100m around it, that is certainly true! Regards,Goran BrumenFS Slovenija 2002 teamhttp://slovenia.avsim.net

  • Author
  • Commercial Member

To me it more looks like these ground polygons are made with FSDS or so and therefore use the wrong code. They use the code for buildings and then you can get such effects on the ground. You could better use a LayerCall instead of the PerspectiveCall that is used now.Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

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