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arno

"Lines" with shadows

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Hi,I might have asked this question to some of you earlier (at least Arno). Is it possible to achieve parts, which are configured as "lines" (in FSDS1/2) that also changes with the sun, so that when one side is a bit darker, the side in the direct sunlight is a bit brighter, just like normal polygons, parts work. Now the "lines"-objects are constantly bright (just like the autogen trees also seems to be, to give you a reference to what I mean...).Thanks in advance.

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I think you can forget about this post. It seems like fsds2 actually makes some sort of shadowing, but it doesn't look good. Perhaps these line-objects really weren't made for shadowing. ;o)

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I think you are right there. There isn't much to shadow either, it are really thin lines with a certain color.If the performance is not critical I think the best work around is to make a small 3D tube or so.Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

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Guest

Yes, that is a possible alternative sometimes. But the good thing with "lines" is that they are clearly visible even from a greater distance. It is easy to spot them, easier than normal parts.

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You call that a good thing, I think it is more a disadvantage most of the time :DArno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

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