December 15, 200223 yr "Image Tool HELP" The original texture format for the AI aircraft is DTX3 with alpha and mip maps. Using the Image Tool I have changed the format to 8-bit in order to be able to carry out repainting. Having completed repaint work (with Paint Shop Pro)I have created the 9 mipmaps and converted to DTX3 format in Image Tool. But could not create the alpha. The Alpha shows as black.Could this be the reason why I can not see the texture I have created?. and all I see is a black aircraft.Please helpLetats
December 15, 200223 yr Commercial Member It is correct that you loose the alpha channel when you convert the texture to 8 bit. But even without the alpha channel the texture should show (but without transparancy or reflection).ArnoMember Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a] Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
December 15, 200223 yr If you want to edit existing DXT3 textures with Paintshop Pro, the easiest interface is Martin Wright's DXTBmp from http://www.mnwright.btinternet.co.uk/index.htm. You can load the DXT3 texture into DXTBmp, export it to PSP for editing and re-import it to DXTBmp automatically. Then you do the same with the alpha channel, and finally DXTBmp converts everything back to DXT3 format for you. Very easy to do and well documented in Martin's manuals.Hope this helpsGerrish
Create an account or sign in to comment