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I need a simple, and quick example!

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To you scenery gurus out there I need your help!I need a simple step by step working example of how to do the following. I started going through the tutorials of AIRPORT 2.60 and the sample that of how to use the Jetway API by Shehryar Ansari, but quite honestly I'm totally confused. This is all so very new to me! Generic tutorials do not work for me I learn better when I have a specific task to accomplish such as what follows:First; all my FS2002 and Airport 2.60 for Windows are in the default installation directories.Here is what I want to do. Open the existing scenery for the KBOI airport and using Shehryar Ansari's JETWAY.API, add jetways to the real world locations.I do not wish to recreate a whole bunch of stuff! I only want to add the JETWAYS. How difficult can that be? If someone would be so kind and write a step by step setup to compile using this scenario I could then follow along and learn by your example. I honestly tried to go through the help and tutorials and they just do no help me. Will you? Thanks

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I can't know how other's feel but statements like:<>tend to turn me off. It feels like you assume that the amount of scenery you hope to create makes the process easy....kind of like, if the process actually turns out to be complicated, then what, will I have wasted my time cuz you'll give up?So perhaps you are waiting for that person that agrees with you that design is simple for a newbie (as long as you don't want to design too much).Best,Bob Bernstein

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Bob,Fogive me! Out of frustration comes strange verbage! I know this is not going to be easy and no I will not give up. Can I help it I am not as bright as many of you scenery designer are, Iwish I could, but I just can not seem to get started.I went through the sample tut all I got was an error about scenery file 139 not found! Whatever the heck that means. I must have some of the paths incorrectly stated or something. My original posting was to request a step by step to add a gate to an exisiting DEFAULT terminal building. I thought, once I get started perhaps things would become a bit clearer to me.Thanks for straighten me out!

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Scott, if you have fssc, I can help you. its free, by Derek Leung. I don't know airport, so I'm not the one to talk you thru setting that one up. You'll likely want to use one or the other of these programs to place api macros.they are free downloads, let me know if you use fssc, otherwise there are plenty of airport gurus round here that will help you.B

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I just deleted my previous post giving perhaps a solution to Scott's problem. I never tried this, but heard on another forum from rather very reliable source, so i believe it works. I posted this solution, but on the second thought - I hesitated and deleted it. And here is a question: should we or shouldn't we make changes in someones scenery work? Sure one may ask and secure the permission, but will that be always the case? Perhaps that should be discussed first. Sorry...Ted

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Ted,Nobody is modifiying somebody else's scenery! Unless you are referring to adding to the DEFAULT MS scenery!

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>Scott, if you have fssc, I can help you. its free, by Derek >Leung. I don't know airport, so I'm not the one to talk you >thru setting that one up. You'll likely want to use one or >the other of these programs to place api macros. >>they are free downloads, let me know if you use fssc, >otherwise there are plenty of airport gurus round here that >will help you. >>B Bob,If you can help me accomplish my goal with FSSC, (does it work for FS2002?), then start writing as I am on my way to download it now! Does it support GMAX APIs? I ask because the FREE download of JETWAYS are GMAX APIs. Thanks, Bob! I surely do appreciate the help, and I know the pilot that fly into the airports where the jetways will reside will appreciate it too!Scott

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Sorry, taht my help wasn't too much so far. Consider checking KBOI scenery by Andrew Niiranen. It has all gates and also AFCAD for AI traffic. Hope that will fit your needs.Ted

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I don't want to disturb the ongoing discussion, but I have some comments to make :).When I read the origional question I get the feeling that you want to load the default scenery and then add something. But most design programs (maybe Architect is the exception, but I don't know the payware version) do not allow you to load or display the default scenery.This is a often made error by new designers, they want to make changes to the default BGL files.The best thing you can thus do is to make a screenshot from the current scenery, then use that as a background image in FSSC (or Airport or GroundMaker). If you place and scale it correct you can then place your macros on top of that.Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

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>The best thing you can thus do is to make a screenshot from >the current scenery, then use that as a background image in >FSSC (or Airport or GroundMaker). If you place and scale it >correct you can then place your macros on top of that. Arno,That is exactly what I wish to do! The trick, I am finding, is to scale the BMP background image correctly, as well as, the GMAX API, so that all is in the correct location. If you know of any tricks to accomplishing this in the most efficient manner, please feel free to jump right in on the thread. Thank you in advance for submitting your observations.

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Perhaps I could be of help now ... If you do not mind Bob and Arno. I use the same background image of airport (plan or even FS top view shot) with known resolution say 2.4 m = 1 pixel as a backgroung picture for gMax (top viewport) and FSSC or other groundmaking program. Middle of the runway usually is my centerpoint x=0 y=0 in both instances. All objects are also scaled to runway size. Now how to establish 2.4m =1 pixel? I use known length of the runway, basic A2+B2=C2 if runway at the angle > 0 deg and finaly read size A & B of that runway in pixels from cut and paste in paint program. I hope that it was clear and helpful. Ted

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of course, its best if everyone helps....I couldn't answer today from work...too busy.Ok, Scott...course I can't say from specifics cuz you haven't told me what airport your working on, but you first need to open the "edit" menu, and click on scenery properties. Fill in the tab called Airport and Dimensions.Once you set the "dimensions" with the latitude and longitude value, you'll find that the cursor now has an associated lat/long attached to it, and is reported in the bottom of the window.You can find a theoretical value at www.airnav.com for locations, and of course, you can use fs2k2 directly to find that info also.Once you have done this paperwork, you're ready to start designing. Like others have said, a background bitmap is helpful. In your case, you will likely best use a screenshot from the "top down" view of fs2k2, because you've said you want to decorate the default. As others have said, the length of the runway is a known (airnav), so you can calibrate your image by measuring the number of pixels for the runway and dividing meters length by pixels. This is a good place to start for scale. Add your bitmap background by right clicking on your screen. Look at all the menus to get familier with the options. new misc object is where you can add the bitmap...you'll see the options. Derek calls scale "zoom factor", but you get the point. You may want to put the cross hairs on the terminal you want to decorate when you take the screenshot for the background cuz then the centerpoint lat/long will also match the center point on the screen, but that's up to you.I've learned to NOT take too seriously image scale, nothing seems too sure in design, so I am always accepting of prooving positions, or calibrations. For instance, even if I'm sure I have the building positioned so when I decorate it it'll show up right, but before I get too far into it, I'll make a couple of simple objects and export, just to prove they show up just as I expect. Once they do, I'll erase them and get into it.Save your jetway apis somewhere where you can browse to, and rightclick to add them. "add new 3d object" gets you to the macro page...browse to the macro and add it. Depending on the scale of the macro, you may end up with 10 times bigger than you want or something, but don't worry, just adjust using the scale on the macro page if required.to export, hit file/export wizard...the page showing gives you a place to put your folder you want your scenery to show up in. Derek made this create a scenery folder, so just direct the wizard to your parent directory.Have fun....Bob Bernstein

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The airport I am working with is KSAN (San Diego, CA), Terminal 1 (Southwest Airlines).The scale thing is still got me baffeled and as for the rest of what you said I will have to give it a try. Thanks!

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EURIKA!After all the wonderful help you guys have offered I finally have JETWAYS on my TERMINAL BUILDING.Now, Can someone clue me in on how I can place a LOGO on the JETWAYS or on the side of the terminal itself. I see no obvious way to create VERTICAL polygon and map a BMP file to it! That would seem like the simplist way to achieve the desired results, but from what I've come to realise the past few days is there is nothing simple and straight forward about scenery design.I would happy to email the LOGO to whoever can help! thanks

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congrats!for the logo, u need to make ur own api. EOD is free, and may be a good choice, I don't know it so I'm guessing. GMAX is my tool, but a steep learning curve.Bob B

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Bob,I do know the JETWAY.API I am using was made with GMAX. Is there a chance I could modify he API with GMAX and add the logo?I have worked with Lightwave 6.0, 3D Studio Max 3 and some with MAYA, but doing 3D is not for me. The rendering of an animation takes way too long.If you know any great tutorials I might give it a try though. Thanks, Bob! You've been a great help and inspiration to me.

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I wish I had seen this thread earlier.Anyway, Scott I think you have had success and I will send you the amended logo texture.Shez

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I wish I had seen this thread earlier. I think your problem is now resolved and I will send you the logo texture later.RegardsShez

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Shez A,You're a good man! You have been a tremendous help, as have many of you in the FS Community, and I sincerely thank you all.Looking forward to the nexw texture!One other thing, Shez. If you know of any good tutorials for GMAX I would like to consider this program as I have worked with 3D Studio Max 2.5 & 3, but only briefly.

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Hey Scott,I don't know of any books for GMAX, but head on over to http://www.freeflightdesign.com/tutorials.html You should find plenty of online tutorials that cover a multitude of GMAX related issues.Also, food for thought, if you have experience and are comfortable with another 3D package, you might consider using it to model and then bringing your wire file into GMAX to texture. The trick is that the 3D software has to export .obj files and you need to get the MaxScript import file from discreet*. I use LightWave to do all of my modeling, export the wire as an .obj and import it into GMAX for texturing. For me it works really well.Cheers,Jim

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Making changes without prior permission is not something I'd consider without prior permission (at least not if I want to make those changes public. If I intend to keep them to myself I may.Whether such permission should be asked before setting out or only when there is something to show of the direction you're taking is an open question.Some copyright owners want to be asked before anything is done at all, others want to see what you're doing so they have an indication of whether your work will result in an actual improvement before giving permission.But whatever you do, NEVER release a file from someone else's work whether free or commercial without explicit written permission (in these days, an email might suffice).

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