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RefPoint v2 value

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  • Author
  • Commercial Member

Did another small test.Placing a dummy RefPoint in front, that has a large v2 value solves the problem. The advantage of this method is that all objects then still have their own, optimal, v2 value. I guess this is the best workaround for optimal performance.Arno


Member Netherlands 2000 Scenery Team[link:home.wanadoo.nl/arno.gerretsen]Arno's FlightSim World for scenery design hints, tips and other tricks...

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

Hi ArnoYes, strange isn't it? There is no need for a dummy RefPoint though - one just needs to make sure that the first RefPoint/object is in the middle of the overall area and is given a v2 value large enough to encompass all the objects in the area. The v2 values given to the remaining points is irrelevant, although it makes sense to keep them tight to the individual objects in case the problem ever gets fixed!!!CheersGerrish

  • Author
  • Commercial Member

Do you mean that the v2 values for the other refpoints are not checked anymore? Otherwise it would still make sense to give them the correct value. I had the impression that for the other refpoints the v2 value worked as normal. Let's play with it a bit more to find out......Arno


Member Netherlands 2000 Scenery Team[link:home.wanadoo.nl/arno.gerretsen]Arno's FlightSim World for scenery design hints, tips and other tricks...

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

  • Author
  • Commercial Member

Hi Gerrish,I have done some more testing. Below is the code I have used. You see that the first RefPoint is the dummy RefPoint with the bigger v2 value.If I know increase the scale of one of the object (and don't change the v2 value), then it still dissapears when still a piece of the object is visible. This indicates that the v2 value is still check for all RefPoints and therefore it is still important to give it the correct value.It seems that the only bug is that if the first one fails all others also do.Arno


Member Netherlands 2000 Scenery Team[link:home.wanadoo.nl/arno.gerretsen]Arno's FlightSim World] for scenery design hints, tips and other tricks...
Area( C 52:18:35.6113 04:45:47.3795 20 )GRP( 52:18:35.6113 04:45:47.3795 )PerspectiveCall( :L1 )ShadowCall( :L2 )Jump( : ):L1:L2RefPoint( 2 :009 0.5 d 0 0 E= 0 v1= 5000 v2= 2000 );B-pierRefPoint( 2 :001 0.5 d -660.07 -83.47 E= 0 v1= 5000 v2= 167 )CallLibObj( 0 11111979 01052002 19162002 00000001 );C-pier:001RefPoint( 2 :002 0.5 d -481.16 154.31 E= 0 v1= 5000 v2= 181 )CallLibObj( 0 11111979 01052002 19162002 00000002 );D-pier:002RefPoint( 2 :003 0.5 d -171.09 432.41 E= 0 v1= 5000 v2= 304 )CallLibObj( 0 11111979 01052002 19162002 00000003 )[/code

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

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