February 12, 200323 yr I have split some of my .bgl's for my project, due to the size they were getting to be. No problems doing it and all works fine. Problem is now, trying to import one of the ground bgl's in scasm format, I am unable to do this. It imports it but it looks like a huge spider web every where. I am using Airport build 157, and scasm 288. Thanks for any help,JayArno, if you read this I am still unable to get "Bumpy" to work. I thought this might help but no. ______________________________________________________________________ i9-13900KS | ASUS Z790 Maximus | Lian Li Galahad II Trinity | G-Skill DDR5-7200 CL34 2x16 | Nvidia 4090 FE | Samsung 990 Pro x 2
February 13, 200323 yr Author Commercial Member Hi Jay,It's well known that the import of SCASM code into Airport doesn't always work fine. Only for relatively simple source code it seems to work.With which program have you decompiled them? Maybe Airport works better if you use ScDis.And about Bumpy, what's the error you get? Can you send the the SCA file that gives the error?ArnoMember Netherlands 2000 Scenery Team[link:home.wanadoo.nl/arno.gerretsen]Arno's FlightSim World for scenery design hints, tips and other tricks... Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
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