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Textures

Featured Replies

>Hi all what I was trying to say is that I used mostly simple >8 bit 256x256 bit mapps in our scenery and (please >understand what I am trying to say here) on my models all my >textures look crisp and clear and all are the size of >256x256 even on large buildings like the terminal,like I >said I HATE,simply HATE blurry textures! It's >all in how good ones textures are to start off with lousy >textures you will have lousy looking models no matter what >format or what size textures you use. (Just ask my bud Jim >Kanold about how picky I am about textures!) >>> Dan Hi Dan,One trick that forces FS to use the higher resolution texture (not switching to a lower resolution and blurred mip map at longer distances) without turning OFF mip maps in the Display Options of FS, is to "declare" one color as transparent. So, when I want opaque, crispy, 255 colors (256 - 1 ) textures at all distances, I select one unused color and make it transparent.Regards, Luis

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