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Where to put transformcall() preventing exclusion?

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HiI have the problem that the scasm macros I made with FSDS2 exlcude the autogen in a speficic radius around that object. But I want to keep that autogen. After searching the archive I came to the conculison that the transformcall (the height 32767 thingy) might solve the problem. The V2 was useless as it also deletes the scenery from certain angles.But now I wonder where I should put the Transformcall tag, can anyone help me?? THANKS a million in advance!Below is the header of my macro----------------------;SCASM source file created by FS Design Studio v2;FSDS object;;Copyright 2000;Header( 1 S32:53:37.8543 S33:53:37.8543 W70:17:40.8124 W71:17:40.8124 )LatRange( S33:53:37.8543 S32:53:37.8543 )Set( BUF 1024 )Set( areamx 1024 )Set( LINBUF 2048 )Area( 6 S33:23:37.8440 W70:47:40.8260 4 )PerspectiveCall( :PCall )ShadowCall( :PCall2 )Jump32( :Exit ):PCallPerspective:PCall2RefPoint( 7 :Skip 0.100000 S33:23:37.8440 W70:47:40.8260 E= 181 v1= 32000 V2= 105 ):SkipReturn:ContinueBGLVersion( 0800 )TextureList( 0 6 FF 255 255 255 0 50.000000 "term2.bmp" 6 FF 255 255 255 0 50.000000 "term3.bmp" )MaterialList( 0 1.000000 1.000000 1.000000 1.000000 0.952941 0.945098 0.929412 1.000000 0.847059 0.827451 0.772549 1.000000 0.058824 0.058824 0.058824 1.000000 0.000000....

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Unless your object is very big and not rectangular from shape, a 3D object should not have a big influence on the autogen. For a 3D object the autogen is automatically exclude in the smallest rectangle that fits around the object. Other objects like roads seem to have a much bigger effect on the autogen.I have never tried the TransformCall method, but in one scenery I placed a dummy RotatedCall at the end of the file and that help in saving the autogen. For the dummy RotatedCall try this:[tt]Area( 6 S33:23:37.8440 W70:47:40.8260 4 )PerspectiveCall( :PCall )ShadowCall( :PCall2 )RotatedCall (:Skip 0 0 0 )Jump32( :Exit ):PCallPerspective:PCall2RefPoint( 7 :Skip 0.100000 S33:23:37.8440 W70:47:40.8260 E=181 v1= 32000 V2= 105 ):SkipReturn:ContinueBGLVersion( 0800 )[/tt]

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Hi Arnothanks again for your excellent help!!Perfect as always!!Thanks!!!!!Mario :-)

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