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FS2K4 problem

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More scenery questions about 2k4My airfield scenery for 2k2 does not show in 2k4.It shows on the scenery listing, but it does not appear on the screen. Any ideas?"...with a tin cup for a chalice..."

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Guest MikeEppright

If your scenery has an exclude file it excludes everything including installed scenery within the exclude zone.

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Guest

OK, if I remove that, will the FS know to replace the default scenery with the new?"...with a tin cup for a chalice..."

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Guest Cazador

Dear Friend:I have installed my FS2k2 scenery created with ASD2.1 and exclude files and i see my scenery OK.The onkly problem if the new FS2004 AFD.Thanks.Alfredo Mendiola LoyolaLima PEru

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Guest Reddog

I,ve installed to different sets of scenery. Both are in the sim but I can't start from them because they are not listed in the Got to Airport listing and also don't show on the Map, if I takeoff from an other airport and fly to there both sceneries are there.Why aren't they show in the list or on the map?? Any ideas anyone. Thanks.http://www.enter.net/photoalbum/data/reddog/551867.jpgSceenshots and Pics athttp://community.webshots.com/user/reddog18951USMC Retired

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That depends a bit on how the scenery has been made. If there is an AFD file with the airport you should see it in the list. If the older menu commands are still used you must first select the option (there is a button at the bottom of the menu) "Search add-on scenery". I think you will see your scenery there.

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Guest

>That depends a bit on how the scenery has been made. If there>is an AFD file with the airport you should see it in the list.>If the older menu commands are still used you must first>select the option (there is a button at the bottom of the>menu) "Search add-on scenery". I think you will see your>scenery there.Yes there was an AFD file with the original scenery. It showed up fine on the list in 2k2, but just not in 2k4. As an update, the airfield DOES appear, but some of the macros do not. I guess this is to be expected until someone develops 2k4 macros.

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I have read about more AFD problems, so maybe that is the cause. In my sceneries I don't use those AFD files (still the old menu commands), so I haven't noticed such problems.Also all my macros work correct. So I think you must have another problem with those macros. All scenery that has been made according to the Fs2002 scenery SDK should still work correct (and for my sceneries it also does).

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Guest

Don't feel bad. I lost 3 airports and about 280 sq miles of photo real ground textures that I did with terrabuilder. It is completely gone. I have tried flatten commands and exclude commands. Nothing is working. The buildings are there but they were done in Airport. They are. I went from this http://forums.avsim.com/user_files/26709.jpg to thishttp://forums.avsim.com/user_files/26713.jpg I have asked Misho for help. I used a really old version of Terrabuilder to do it. I don't understand how to use the newer INF and TMF file set up. For one this I didn't use DEM info. I just made a flatten surface under it at 0 ft. The exlcude all the area scenery. I placed the tiles using the photowizard part about 4 meters above. I edited the .sca file altitude from 0 to 4. I then compiled it in scasm running. It worked fine for FS2000 and 2002. Now I have this problem. I hate to say it but we are in the same boat. Maybe there is a solution someone can give us.

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If you used a old TerraBuilder then I think you were still using the SCASM TexRelief command. In the Fs2000 scenery SDK it was written that this command will not be supported after Fs2000. So I think you can only be happy that it did still work in Fs2002 (there are more examples of commands that are officially obsolete after Fs2000, but still work) and I guess it is time now to move to the new Fs2000 style mesh with custom textures.

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Guest

I have gone through the stuff in the SDK. I cant get it to go far enough to make a bgl. Hell I can't even get a TMF file created. I got the INF file but I don't know if it is right or not. I don't use the DEM maps for the area I am working on. I can't get the stuff to "gel". The way I have that scenery is if you use the Delorme Map program you can place the coord. in the flight sim and you will be right over that intersection in the road. I am using 1 meter res stuff. I don't want to go back and have to spend a year redoing everything in the county.

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Guest JohnC

I don't understand why you say you "lost" it.....do you have the BGL's and textures in the FS2k4 addon scenery folder and they don't show up?Nice looking photoreal stuff, BTW.....if you've got all the original BMP's you should be able to recover.....

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Guest

The bgls for the buildings you see are in the same folder as the ground stuff. No there are not in the Fs2004 add on folder they are still in the 2002 folder. I put a flatten command in the 2004 scenery cfg file. It works fine. So I don't under stand why they aren't showing up unless that format is not longer being hanndled. I was using the old texrelief method and it has work fine for awhile. I just cant get the new way to work. I have followed the 2k2 SDK on custom terrian. Like I said before I don't use the DEM stuff because it isn't correct for that area. I have to manual have to put in the elevation points to get it correct. If some one would be nice to explain from open Terrabuilder lite to the making of the bgl in the new format it would be a great help.

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Guest JohnC

If they are not in the FS2004 addon folder, or somewhere in the FS2004 stack, there is no way the FS2004 program can display them.Put the bgls for the buildings and the terrain in the FS2004 addon scenery "scenery" folder and put all the textures with the long numerical names in the texture folder, directly the same as you had for FS2002 and let us know what you get. I will try the same here and let you know.

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If you add the Fs2002 folder where you installed to the scenery library in Fs2004 it also works. Therre is no need to copy the files to Fs2004 then. Just call the correct folder of Fs2002.

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Guest JohnC

I added a new scenery folder called MyScenery which contained a folder named scenery with the bgls, including the terrain bgl and a texture scenery with all the numerical names bitmaps.I shut down FS9 (did you forget this?) and restarted it....my custom Terrabulder bgl, my gmax structures all showed up

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Guest JohnC

I added a new scenery folder called MyScenery which contained a folder named scenery with the bgls, including the terrain bgl and a texture scenery with all the numerical names bitmaps.I shut down FS9 (did you forget this?) and restarted it....my custom Terrabulder bgl, my gmax structures all showed up

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But are this also older TerraBuilder files with the TexRelief command or are this the newer files with the mesh scenery with a photo on it?

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Guest

yes...Thatis the whay I did them. I just also discover that in the are that the test tiles should be the autogen is gone also like it did in 2002. I think they maybe still be there but a 0 ft and they should be a 17 ft. I sat where the airport should be and the altitude is 2 ft and should be 17 ft. If I use Mesh1 would that work?

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Guest PaulL01

TexRelief and Meshwith1tex no longer seem to be supported...I lost as well, now will have to go from less than 1 meter to five times lower res! UGHHHHH!Lost:http://www.frontiernet.net/~pleatzaw/images/ecto2.jpghttp://www.frontiernet.net/~pleatzaw/images/ecto1.jpghttp://www.frontiernet.net/~pleatzaw/images/ecto6.jpgWhere or what version of Scasm should I use for FS2k4?Thank You.

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Just the same version of SCASM you used for Fs2002, it also works for Fs2004. Only some commands that are listed as "do not use after version 7.0" in the Fs2000 scenery SDK don't work anymore (but they warned us for that about 4 years ago now). I noticed that for example the BitmapMode command is also listed there, but that still seems to work.But for your screenshots above, do you only use the photo for the airport or also for the surrounding area? If you only use it on the airport a simple flatten of the area and then placing the photos with a SCASM polygon grid can get your photos back very easy (I use that method as well for an airport I am working on at the moment, with 1 meter/pixel photos).

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Guest PaulL01

>Just the same version of SCASM you used for Fs2002, it also>works for Fs2004. Only some commands that are listed as "do>not use after version 7.0" in the Fs2000 scenery SDK don't>work anymore (but they warned us for that about 4 years ago>now). I noticed that for example the BitmapMode command is>also listed there, but that still seems to work.>>But for your screenshots above, do you only use the photo for>the airport or also for the surrounding area? If you only use>it on the airport a simple flatten of the area and then>placing the photos with a SCASM polygon grid can get your>photos back very easy (I use that method as well for an>airport I am working on at the moment, with 1 meter/pixel>photos).Thanks Arno,1000sq miles was done, however what is in the screen shots above is 4 meter for the wide area and 25 sq miles of the airport as well as 25sq miles of the downtown area was done at 1 meter and blended nicely.My big problem is that 1 meter full color data was just purchased to replace this >whole:)

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Hi Paul,>1000sq miles was done, however what is in the screen shots>above is 4 meter for the wide area and 25 sq miles of the>airport as well as 25sq miles of the downtown area was done at>1 meter and blended nicely.If it would work depends on the area I guess. We have been evaluating a similar technique for our scenery and for the Netherlands (which is already almost completely flat), we think it is no problem to flatten such a big area. But if you have hills, or even mountains, in your area it is off course more difficult to flatten it, as that doesn't look correct :).>My big problem is that 1 meter full color data was just>purchased to replace this >whole< area and I misguided myself>into thinking the MSFS would have allowed for introducing the>use of higher res terrain textures (512x512 etc.), but that is>a chance I took.Yes, I also hoped they would do that, that would have been really great, higher resolution photos with DEM data and autogen :D. I guess we have to wait till Fs2006 for that.>Thanks for the suggestions on the flatten and poly, which poly>command do you suggest? You can throw season as well as night>map commands right?What I did is just make a simple polygon with 4 vertices and on that polygon I place one entire photo tile. By making a grid of such polygons you can place the entire photo.Here is a piece of SCASM code to illustrate it. This example uses the floating point commands introduced in Fs2002, but if you really want you can also use the older Points/TexPoly commands.[tt]Area( 5 52.3654275740035 4.70484279186894 50 )LayerCall( :L1 8 )Jump( : ):L1RefPoint( 7 :return 1 52.3654275740035 4.70484279186894 v2= 715 )MaterialList( 00.500 0.500 0.500 1.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 1.000 0.000)TextureList( 05 FF 128 128 128 0 1000.0 "x108y487.bmp")VertexList( 0-504.816 0.000 495.114 0.000 1.000 0.000 0.000 1.000 -495.384 0.000 -504.587 0.000 1.000 0.000 0.000 0.000504.811 0.000 -495.166 0.000 1.000 0.000 1.000 0.000495.389 0.000 504.537 0.000 1.000 0.000 1.000 1.000)SetMaterial( 0 0 )DrawTriList( 01 2 30 1 3):returnReturnEndA[/tt]

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Guest PaulL01

Thanks Arno,Yes the rochester area is not the Rockies/Alps but it is not flat either.I am going to have to try to decipher that code, thank you

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