October 14, 200322 yr is there a trick to getting rid of the gmax bleeding and flickering for when you use planes?I am using a plane for my ground textures...or should I not go that route lol Gary Hayes http://members.cox.net/gary_posky/siggy.gif Gary Hayes My Youtube No i'm not a "real" pilot, but I did stay at a Holiday Inn Express last night.
October 14, 200322 yr nevermind...just raising the plane a tiny bit did the trick Gary Hayes http://members.cox.net/gary_posky/siggy.gif Gary Hayes My Youtube No i'm not a "real" pilot, but I did stay at a Holiday Inn Express last night.
October 14, 200322 yr Author Commercial Member If you want to have the real solution you can take a look at my site :). The source code GMax makes is not for ground polygons, it's for 3D objects, so you need to modify the source code a bit.http://www.scenerydesign.org/modules.php?n...rticle&artid=11 Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
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