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GUIDs for Gmax generated objects

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Using the new xml format for creating scenery, if I create new objects with GMax, we will be able to create GUIDS and add them to a separate object file, or do we need to wait until the MakeMDL file is released, or will we just use a generic naming convention, and point to a generic object file. Just some food for thought.

  • Author

Hi Dave.You will need to wait for the new MakeMDL SDK. We're hoping it will allow the compilation of Object Libraries.It may also allow the the direct placement of object code with the bglcomp 'ModelData' command... but that is yet to be seen.Dick

The ModelData facility in BGLComp is for compiling object libraries. BGLComp, and indeed the new BGL format, does not allow us to place objects directly like the 'section 9' objects of the previous format. All 3D objects etc. now have to be compiled as object libraries and then placed via the BGLComp LibraryObject element (or used as Autogen objects).As Dick says, we won't be able to create our own models in the new format until we get the FS2004 MakeMDL SDK.CheersGerrish

  • Author

Hi Gerrish.You're right in that ModelData compiles a Scenery Object library.I ripped a RIFF structure out of the FS9 "Generic.bgl" and renamed it as "Noname.MDL"I then made this XML:<?xml version="1.0"?>I then called this with another XML:<?xml version="1.0"?>I copied the Generic "texture" folder to a local project folder, made a "scenery" folder....( you know the drill ).It works! The object(s) have several LODs and disappear at about 32km.Dick

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