Sign in to follow this  
LuisFelizTirado

LWM Converter

Recommended Posts

Hi all.Edgar Knobloch has upgraded his CFS2 LWM converter:http://library.avsim.net/esearch.php?CatID...Scen&DLID=43104CFS2 Land/Water masks are mesh clinging...have no flattening properties.One of the worst problems we face with terrain design, is that the default FS2002 and FS9 water has flattening... in fact all FS9 water has elevational data, there is no -9999,0 to make it cling to mesh. And there is no way to "undo" the effects of this flattening with our addons.So the misplaced coastlines and lakes of FS2002 and FS9 leave their misplaced depressions, and force us to either ignore them or try to "remesh" them.FS9 uses a general LOD5 size for it's terrain BGLs. We have a very good decompiler for LWMs in "LWMViewer", which will produce an ASM file of the default water polys ( HP*.bgl ).With Edgar's utility, the ASM produced by LWMViewer can be changed to CFS2-style mesh-clinging water in seconds. So, if you release a sizable terrain scenery with default flattens that interfere, you can also now release a mesh-clinging replacement for the default water in that LOD5 sized area.No more remeshing required.Does the mesh-clinging water look odd? Yes, because it is misplaced and mis-shaped, and does not conform to the mesh. But this does allow you to release smaller than LOD5 sized terrain, and get rid of at least the misplaced flattens... ( until you find the time to rework all the default water, and shorelines, in your LOD5 area ).Dick

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

This is really great stuff, Dick. Many thanks to Edgar and to you.This is a workaround for the problem, but the best solution would be for our friends at Microsoft to let us EXCLUDE water flattens, just like we can exclude other terrain elements. In this manner, we would not be replacing default hyp bgls, that can create confusion among users.Best regards.Luis

Share this post


Link to post
Share on other sites

Hi Luis.I completely agree. An exclude would be the best... but none exists.In fact, FS9 is worse in this regard, as the default LWMPoly3 file structure does not allow -9999,0 to be mesh-clinging as it was in FS2002. All LWM polys have elevation assigned.So a workaround is our only solution. As the trend veers further away from our design needs, I don't have much hope FS10 will improve with an elevation exclude. Also, the terrain BGLs of FS9 are the last to use the old-style BGLC headers and code, so that will probably also change in FS10.Dick

Share this post


Link to post
Share on other sites

You are absolutely right, Dick. Anyway, the difference between Land/Water Masks and other terrain elements is not one of degree, but of nature. So, an exclude of water elevation seems not destined.But, perhaps the Flight Simulator Development Team could consider letting us EXCLUDE Land/Water Masks. Then, the method that you use for terrain modification would really show its full worth: - exclude L/WM - Fill the Cell with Water Mask - draw new Land MaskSimple, direct, easy.I feel something like Cato the Elder who ended all his speeches the same way, "Water flattens delenda est!"Best regards.Luis

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this