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Texture bleedthroughs

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I'm having some problems with my textured objects. Some of these screenshots will illustrate the trouble.http://home.online.no/~kjbersas/div/screen...va/texture1.jpghttp://home.online.no/~kjbersas/div/screen...va/texture2.jpghttp://home.online.no/~kjbersas/div/screen...va/texture3.jpgThe textures in the last screenshot are in the same format during night as they are during day. The handrail is DXT1 with alphalayer/colorkey for black/white transparency. The ground is DXT1.Is there any fixes for this, or some handy tricks to get it right?

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Well thank you, Arno for the well written article. It gave me more knowledge on the subject. I have used gmax for the design, so I guess I'll have to take a look in the code for my objects. I'm somewhat used to manual editing, like season textures and similar, so a good chance for things to make out.

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