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KAB

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  1. KAB replied to KAB's topic in MS FSX | FSX-SE Forum
    Thanks for your answers! Hopefully we will see this aircraft for FS in the future, or something similar! :-)
  2. I've been looking for this aircraft for use in FS2004. It might not be made for FS yet, but if somebody knows of it, I would appreciate it! :)A picture of this aircraft:http://www1.airpics.com/showimg.php?imgid=75168RegardsKjell A.
  3. Thanks, will give that a try then
  4. Hello allI'm trying out the possibilities with the use of effect lights instead of the Light(..)-command in SCASM for my custom runway and approach lights macro. After FS2004 the Light()-command is almost useless because of the short range the lights have. With the use of Light() in my macro I have the possibility to place the lights around with x y z values. For my approach light poles I have used TransformCall. Now that I'm replacing the lights with effects I need to place my effects with x y z values as well. To do this I've tried using Gobj under a TransformCall. Example:TransformCall( :loc1 -25 1 30 0 0 0 0 0 0 )...:loc1 GObj( EFFECT fx_smoke_r.fx 0 ) CallLibObj( 0 000000033 022130880 002060800 000000012 )ReturnHowever, the GObj don't seem to be affected by the TransformCall, while the library object does. (see the screenshot below). Are there any other ways to do this? And by the way, have any of you experienced problems with the use of many effects in the same area?http://home.online.no/~kjbersas/div/screens/endu/tfc.jpg
  5. This is an interesting subject. I don't have any useful information to this, but I hope we eventually get the possibilities to edit the deafult FIR/CTR-boundaries and altitudes. Here in Norway most approach sectors go up to FL195, and lately we have had some changes in airspace around the country. Several thing needs to changed in FS for top realism :)
  6. Well thank you, Arno for the well written article. It gave me more knowledge on the subject. I have used gmax for the design, so I guess I'll have to take a look in the code for my objects. I'm somewhat used to manual editing, like season textures and similar, so a good chance for things to make out.
  7. I'm having some problems with my textured objects. Some of these screenshots will illustrate the trouble.http://home.online.no/~kjbersas/div/screen...va/texture1.jpghttp://home.online.no/~kjbersas/div/screen...va/texture2.jpghttp://home.online.no/~kjbersas/div/screen...va/texture3.jpgThe textures in the last screenshot are in the same format during night as they are during day. The handrail is DXT1 with alphalayer/colorkey for black/white transparency. The ground is DXT1.Is there any fixes for this, or some handy tricks to get it right?
  8. The following are quite nice:[a href=http://www1.airpics.com/search/search.php?string=SE-DYT&si=0&st=10&count=10" target="_blank]Scandinavian SE-DYT[/a][a href=http://www1.airpics.com/search/search.php?string=EI-DCB&si=0&st=10&count=10" target="_blank]Ryanair[/a][a href=http://www1.airpics.com/search/search.php?string=SE-DZM&si=0&st=10&count=10" target="_blank]Britannias old scheme[/a]
  9. KAB replied to a post in a topic in MS FSX | FSX-SE Forum
    By the way, the only airport in Norway certfied for autoland is ENGM/Oslo Gardermoen. I think ENZV/Stavanger Sola is being tested for it to be certified. But of course, in FS any ILS with a GP and non-offset LLZ will work I think :-)
  10. KAB replied to a post in a topic in MS FSX | FSX-SE Forum
    Just fly this like an normal CATI ILS until you get the field in sight, then fly it by hand (or continue by AP until short final).Also, you should try the LLZ/DME to runway 10, which is more interesting to do. Since there is no glidepath you will need to adjust your altitude manually in reference to the approach plate. Note the hill at the final approach. You would like to follow the PAPI until you pass the end of the lake, but then it's OK to go below the PAPI so you don't land so far down the runway.Take a look at this picture, http://www1.airpics.com/showimg.php?imgid=49393And here is tha plate for runway 10http://home.online.no/~kjbersas/div/ENDU_5-1.gif
  11. KAB replied to a post in a topic in MS FSX | FSX-SE Forum
    Hi. Take a look at these two maps for ENDU, one which I have drawn at a bit for you. I think you will find the solution to your incidents there :)http://home.online.no/~kjbersas/div/ENDU_2-1.gifhttp://home.online.no/~kjbersas/div/ENDU_5-5.gif
  12. Hello allI have made an animated 'light_taxi' wich work as sequenced flashing light in a custom approach light system at a couple of my airports. This light do of course light up the ground the same way as aicraft do (as long as show landing light option in FS2004 is enabled). What I wish i could do is to edit the BGLC code to remove the ground texture. Does anyone of you talents know if this is possible, and what code to look after. I'm not very experienced with these types of modifications and what to look for.By the way - Take a look at this video I've made which also shows the animated 'light_taxi': http://trd.airpics.com/div/rr_endu_enhf.wmvhttp://home.online.no/~kjbersas/div/Scan1168b.jpg

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