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arno

PLACING EFFECT TUTORIAL PROBLEM

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Hi gentlemenAfter installing gmax 1.2 I could export my scenes ok so far.I am pulling my hair with the attach tool tutorial.I open the example (effecthouse.gmax) I can see there is a smoke effect already attached (and it says so in the tuto).I export as it is and when I edit my xml file it looks like this:.....................................................................<?xml version="1.0" encoding="ISO-8859-1"?>.................................................................In FS2004 I can only see the house; no smoke effect.It does not appear anywhere in my xml file about the smoke effectDo I have to add manually this? an how?: ........................................................................<?xml version="1.0" encoding="ISO-8859-1" ?> .....................................................................Please HelpI am desperateThanks Christian

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Christian,Did you remember to copy the actual effects files to your effects directory?Lou

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What happens if you try to attach your own effect? It would be worth doing the exercise, as I can see a lot of things going wrong trying to compile an effect from the tutorial. It does assume that you have the same effect, correctly named, and probably in a specific place.Also, I find I get a better result if I remove ALL the comments from the XML code.

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Thank you for replying meLou:Yes I already have the chimneysmoke effect in my fs9/effectAnd I tried with a simple box on top of another and I added my own effect(the same chimneysmoke) but in fs I can only see my 2 boxes and no smokeChristian

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If you see the two boxes then something went wrong with the attachscript. Sometimes the effect does not show, but then you don't see the second box anymore.So are you sure you pressed attach after you had selected the effect file? If you right-click on your object and then go to User defined you should see some XML code there. If there is nothing there I would advice you to re-run the attachscript.

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Hello ArnoTHanks for replyingYesI can see in the "user defined" of the object property that the smoke efect is attached to my sceneThat is what is weird!Christian

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Maybe a stupid question, but are you sure you are exporting with the correct gamepack?

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Arnothank you for worryingall my exports are okand the gamepack (fs2004_sdk_gmax_setup) is installed in my c/gmax folderChristian

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Very strange. It sounds like you are doing everything correct.Can you maybe post the ASM files here, that might show where I goes wrong.

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Hi ArnoHow do I get my asm file with the new makemdl?is it by creating this makemdl.cfg file?I read something so in the forumThanksChristian

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Yes, or you can use MDLCommaner.

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Hi ArnoThis is what I get i, the asm:ASM:; compile with BGLC /MDL C:Program FilesMicrosoft GamesFlight Simulator 9Addon ScenerySCENERYsmoke.asm db 'R','I','F','F' ; RIFF file identifier dd bgl_data_end - $ - 4 ; size of RIFF data db 'M','D','L','9' ; file identifire (FS9 model) db 'M','D','L','H' dd visual_model_header_end - $ - 4 dd visual_model_header_end - $ - 4 dd 0 dd 0 dd 55 dd 0 dd 0 dd 152 db 'F','S','8','0' dd 2304visual_model_header_end label dword db 'I','S','F','T' dd ver_end - $ - 4 db "MakeMDL - FS90 (9.00.030612.02)",0ver_end label word bounding_box_riff_start label word db 'B','B','O','X' dd bounding_box_riff_end - $ - 4 real4 -12.291, 0.000, -25.323 real4 18.452, 50.692, 14.014 bounding_box_riff_end label word model_outside label BGLCODEmodel_shadow label BGLCODEmodel_inside label BGLCODEexterior_riff_start_0 label BGLCODE db 'E','X','T','E' dd exterior_riff_end_0 - $ - 4LOD_0L label BGLCODE include C:Program FilesMicrosoft GamesFlight Simulator 9Addon ScenerySCENERYsmoke_0.asmexterior_riff_end_0 label BGLCODEbgl_data_end label BGLCODE .....................................................................ASM.0 :;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------;; This file was automatically generated from C:Program FilesMicrosoft GamesFlight Simulator 9Addon ScenerySCENERYsmoke; using the MakeMDL tool. Do not edit by hand, re-run the; tool instead.;; generated on 05/06/04 10:31:58;;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------; BGL model for C:Program FilesMicrosoft GamesFlight Simulator 9Addon ScenerySCENERYsmoke;; $Header:$;;----------------------------------------------------------------------------;; Final Status: 25 polys; Alpha Status: 0 polys; Light Status: 0 polys; Library Status: 0 polys;; Start Time: 05/06/04 10:31:58; Stop Time : 05/06/04 10:31:58;; Modeling units = 1.0000; Radius = 54.0574; Radius in meters = 54.0574; Radius in modeling units = 55;smoke_top label BGLCODEmaterial_riff_start_smoke label word db 'M','A','T','E' dd material_riff_end_smoke - $ - 4 MATERIAL_LIST_BEGIN MATERIAL_DEF 0.333333,0.109804,0.694118,1.000000, 0.333333,0.109804,0.694118, 0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000, 0.000000 ; 0 MATERIAL_DEF 0.580392,0.694118,0.101961,1.000000, 0.580392,0.694118,0.101961, 0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000, 0.000000 ; 1 MATERIAL_DEF 0.878431,0.560784,0.341176,1.000000, 0.878431,0.560784,0.341176, 0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000, 0.000000 ; 2 MATERIAL_LIST_END BGL_RETURNmaterial_riff_end_smoke label word vertex_riff_start_smoke label word db 'V','E','R','T' dd vertex_riff_end_smoke - $ - 4 VERTEX_LIST_BEGIN VERTEX_DEF -15.365826, -19.661020, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000,1.000000 ; 0 part= 4 prim=0 VERTEX_DEF -15.365826, -19.661020, 0.000000, 0.000000,-1.000000, 0.000000, 0.000000,1.000000 ; 1 part= 4 prim=0 VERTEX_DEF -15.365826, -19.661020, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000,1.000000 ; 2 part= 4 prim=0 VERTEX_DEF -15.365826, -19.661020, -17.724060, -1.000000, 0.000000, 0.000000, 0.000000,1.000000 ; 3 part= 4 prim=0 VERTEX_DEF -15.365826, -19.661020, -17.724060, 0.000000,-1.000000, 0.000000, 0.000000,1.000000 ; 4 part= 4 prim=0 VERTEX_DEF -15.365826, -19.661020, -17.724060, 0.000000, 0.000000,-1.000000, 0.000000,1.000000 ; 5 part= 4 prim=0 VERTEX_DEF -15.365826, 19.661366, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000,1.000000 ; 6 part= 4 prim=0 VERTEX_DEF -15.365826, 19.661366, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000,1.000000 ; 7 part= 4 prim=0 VERTEX_DEF -15.365826, 19.661366, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000,1.000000 ; 8 part= 4 prim=0 VERTEX_DEF -15.365826, 19.661366, -17.724060, -1.000000, 0.000000, 0.000000, 0.000000,1.000000 ; 9 part= 4 prim=0 VERTEX_DEF -15.365826, 19.661366, -17.724060, 0.000000, 0.000000,-1.000000, 0.000000,1.000000 ; 10 part= 4 prim=0 VERTEX_DEF -15.365826, 19.661366, -17.724060, 0.000000, 1.000000, 0.000000, 0.000000,1.000000 ; 11 part= 4 prim=0 VERTEX_DEF 15.364409, -19.661020, 0.000000, 0.000000,-1.000000, 0.000000, 0.000000,1.000000 ; 12 part= 4 prim=0 VERTEX_DEF 15.364409, -19.661020, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000,1.000000 ; 13 part= 4 prim=0 VERTEX_DEF 15.364409, -19.661020, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,1.000000 ; 14 part= 4 prim=0 VERTEX_DEF 15.364409, -19.661020, -17.724060, 0.000000,-1.000000, 0.000000, 0.000000,1.000000 ; 15 part= 4 prim=0 VERTEX_DEF 15.364409, -19.661020, -17.724060, 0.000000, 0.000000,-1.000000, 0.000000,1.000000 ; 16 part= 4 prim=0 VERTEX_DEF 15.364409, -19.661020, -17.724060, 1.000000, 0.000000, 0.000000, 0.000000,1.000000 ; 17 part= 4 prim=0 VERTEX_DEF 15.364409, 19.661366, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000,1.000000 ; 18 part= 4 prim=0 VERTEX_DEF 15.364409, 19.661366, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000,1.000000 ; 19 part= 4 prim=0 VERTEX_DEF 15.364409, 19.661366, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,1.000000 ; 20 part= 4 prim=0 VERTEX_DEF 15.364409, 19.661366, -17.724060, 0.000000, 0.000000,-1.000000, 0.000000,1.000000 ; 21 part= 4 prim=0 VERTEX_DEF 15.364409, 19.661366, -17.724060, 0.000000, 1.000000, 0.000000, 0.000000,1.000000 ; 22 part= 4 prim=0 VERTEX_DEF 15.364409, 19.661366, -17.724060, 1.000000, 0.000000, 0.000000, 0.000000,1.000000 ; 23 part= 4 prim=0 VERTEX_DEF -3.428233, -9.289530, 0.000226, -1.000000, 0.000000, 0.000000, 0.000000,1.000000 ; 24 part= 5 prim=0 VERTEX_DEF -3.428233, -9.289530, 0.000226, 0.000000,-1.000000, 0.000000, 0.000000,1.000000 ; 25 part= 5 prim=0 VERTEX_DEF -3.428233, -9.289530, 0.000226, 0.000000, 0.000000, 1.000000, 0.000000,1.000000 ; 26 part= 5 prim=0 VERTEX_DEF -3.428233, -9.289530, -33.676685, -1.000000, 0.000000, 0.000000, 0.000000,1.000000 ; 27 part= 5 prim=0 VERTEX_DEF -3.428233, -9.289530, -33.676685, 0.000000,-1.000000, 0.000000, 0.000000,1.000000 ; 28 part= 5 prim=0 VERTEX_DEF -3.428233, -9.289530, -33.676685, 0.000000, 0.000000,-1.000000, 0.000000,1.000000 ; 29 part= 5 prim=0 VERTEX_DEF -3.428233, 9.290149, 0.000226, -1.000000, 0.000000, 0.000000, 0.000000,1.000000 ; 30 part= 5 prim=0 VERTEX_DEF -3.428233, 9.290149, 0.000226, 0.000000, 0.000000, 1.000000, 0.000000,1.000000 ; 31 part= 5 prim=0 VERTEX_DEF -3.428233, 9.290149, 0.000226, 0.000000, 1.000000, 0.000000, 0.000000,1.000000 ; 32 part= 5 prim=0 VERTEX_DEF -3.428233, 9.290149, -33.676685, -1.000000, 0.000000, 0.000000, 0.000000,1.000000 ; 33 part= 5 prim=0 VERTEX_DEF -3.428233, 9.290149, -33.676685, 0.000000, 0.000000,-1.000000, 0.000000,1.000000 ; 34 part= 5 prim=0 VERTEX_DEF -3.428233, 9.290149, -33.676685, 0.000000, 1.000000, 0.000000, 0.000000,1.000000 ; 35 part= 5 prim=0 VERTEX_DEF 3.428695, -9.289530, 0.000226, 0.000000,-1.000000, 0.000000, 0.000000,1.000000 ; 36 part= 5 prim=0 VERTEX_DEF 3.428695, -9.289530, 0.000226, 0.000000, 0.000000, 1.000000, 0.000000,1.000000 ; 37 part= 5 prim=0 VERTEX_DEF 3.428695, -9.289530, 0.000226, 1.000000, 0.000000, 0.000000, 0.000000,1.000000 ; 38 part= 5 prim=0 VERTEX_DEF 3.428695, -9.289530, -33.676685, 0.000000,-1.000000, 0.000000, 0.000000,1.000000 ; 39 part= 5 prim=0 VERTEX_DEF 3.428695, -9.289530, -33.676685, 0.000000, 0.000000,-1.000000, 0.000000,1.000000 ; 40 part= 5 prim=0 VERTEX_DEF 3.428695, -9.289530, -33.676685, 1.000000, 0.000000, 0.000000, 0.000000,1.000000 ; 41 part= 5 prim=0 VERTEX_DEF 3.428695, 9.290149, 0.000226, 0.000000, 0.000000, 1.000000, 0.000000,1.000000 ; 42 part= 5 prim=0 VERTEX_DEF 3.428695, 9.290149, 0.000226, 0.000000, 1.000000, 0.000000, 0.000000,1.000000 ; 43 part= 5 prim=0 VERTEX_DEF 3.428695, 9.290149, 0.000226, 1.000000, 0.000000, 0.000000, 0.000000,1.000000 ; 44 part= 5 prim=0 VERTEX_DEF 3.428695, 9.290149, -33.676685, 0.000000, 0.000000,-1.000000, 0.000000,1.000000 ; 45 part= 5 prim=0 VERTEX_DEF 3.428695, 9.290149, -33.676685, 0.000000, 1.000000, 0.000000, 0.000000,1.000000 ; 46 part= 5 prim=0 VERTEX_DEF 3.428695, 9.290149, -33.676685, 1.000000, 0.000000, 0.000000, 0.000000,1.000000 ; 47 part= 5 prim=0 VERTEX_LIST_END BGL_RETURNvertex_riff_end_smoke label word bgl_riff_start_smoke label BGLCODE db 'B','G','L',' ' dd bgl_riff_end_smoke - $ - 4LOD_0_smoke label BGLCODE; NonAlphasmoke_NonAlpha label BGLCODE ; Node 1 - MasterScale transform: BGL_SET_MATRIX_INDIRECT 0 BGL_CALL_32 smoke_MasterScale_1 ; Node 1 - MasterScale BGL_END BGL_RETURNsmoke_MasterScale_1 label BGLCODE ; Node 2 - MasterUnitConversion transform: BGL_SET_MATRIX_INDIRECT 1 ; Node 3 - RotateAroundX transform: BGL_SET_MATRIX_INDIRECT 2 ; Node 4 - Box01 transform: BGL_SET_MATRIX_INDIRECT 3 MATERIAL 0 ; <85,28,177,255> DRAW_TRI_BEGIN 0, 24 DRAW_TRI 2, 7, 18 ; poly=1 part=4 DRAW_TRI 18, 13, 2 ; poly=2 part=4 DRAW_TRI 5, 16, 21 ; poly=3 part=4 DRAW_TRI 21, 10, 5 ; poly=4 part=4 DRAW_TRI 1, 12, 15 ; poly=5 part=4 DRAW_TRI 15, 4, 1 ; poly=6 part=4 DRAW_TRI 14, 20, 23 ; poly=7 part=4 DRAW_TRI 23, 17, 14 ; poly=8 part=4 DRAW_TRI 19, 8, 11 ; poly=9 part=4 DRAW_TRI 11, 22, 19 ; poly=10 part=4 DRAW_TRI 6, 0, 3 ; poly=11 part=4 DRAW_TRI 3, 9, 6 ; poly=12 part=4 DRAW_TRI_END ; Node 5 - Box02 transform: BGL_SET_MATRIX_INDIRECT 4 MATERIAL 1 ; <148,177,26,255> DRAW_TRI_BEGIN 24, 24 DRAW_TRI 2, 7, 18 ; poly=13 part=5 DRAW_TRI 18, 13, 2 ; poly=14 part=5 DRAW_TRI 5, 16, 21 ; poly=15 part=5 DRAW_TRI 21, 10, 5 ; poly=16 part=5 DRAW_TRI 1, 12, 15 ; poly=17 part=5 DRAW_TRI 15, 4, 1 ; poly=18 part=5 DRAW_TRI 14, 20, 23 ; poly=19 part=5 DRAW_TRI 23, 17, 14 ; poly=20 part=5 DRAW_TRI 19, 8, 11 ; poly=21 part=5 DRAW_TRI 11, 22, 19 ; poly=22 part=5 DRAW_TRI 6, 0, 3 ; poly=23 part=5 DRAW_TRI 3, 9, 6 ; poly=24 part=5 DRAW_TRI_END ; Node 6 - attachpt_ChimneySmoke transform: MATERIAL 2 ; <224,143,87,255> BGL_RETURNbgl_riff_end_smoke label BGLCODE;; STATIC ANIMATION BLOCK;static_matrix_list_riff_start_smoke label word db 'T','R','A','N' dd static_matrix_list_riff_end_smoke - $ - 4; Static matrix parameters for transform: 0 real4 0.000977, 0.000000, 0.000000, 0.000000 real4 0.000000, 0.000977, 0.000000, 0.000000 real4 0.000000, 0.000000, 0.000977, 0.000000 real4 0.000000, 0.000000, 0.000000, 1.000000 ; Static matrix parameters for transform: 1 real4 1024.000000, 0.000000, 0.000000, 0.000000 real4 0.000000, 1024.000000, 0.000000, 0.000000 real4 0.000000, 0.000000, 1024.000000, 0.000000 real4 0.000000, 0.000000, 0.000000, 1.000000 ; Static matrix parameters for transform: 2 real4 1.000000, 0.000000, 0.000000, 0.000000 real4 0.000000, 0.000000, 1.000000, 0.000000 real4 0.000000, -1.000000, 0.000000, 0.000000 real4 0.000000, 0.000000, 0.000000, 1.000000 ; Static matrix parameters for transform: 3 real4 1.000000, 0.000000, 0.000000, 0.000000 real4 0.000000, 1.000000, 0.000000, 0.000000 real4 0.000000, 0.000000, 1.000000, 0.000000 real4 3.079329, -5.651641, 0.000000, 1.000000 ; Static matrix parameters for transform: 4 real4 1.000000, 0.000000, 0.000000, 0.000000 real4 0.000000, 1.000000, 0.000000, 0.000000 real4 0.000000, 0.000000, 1.000000, 0.000000 real4 2.252760, -8.598458, -16.992615, 1.000000 ; Static matrix parameters for transform: 5 real4 1.000000, 0.000000, 0.000000, 0.000000 real4 0.000000, 0.000000, -1.000000, 0.000000 real4 0.000000, 1.000000, 0.000000, 0.000000 real4 2.137712, -8.196238, -51.557987, 1.000000 static_matrix_list_riff_end_smoke label word ;; ANIMATION PARAMETER BLOCK;animation_parameters_riff_start_smoke label word db 'A','N','I','P' dd animation_parameters_riff_end_smoke - $ - 4animation_parameters_riff_end_smoke label word ;; ANIMATION COMMAND BLOCK;animation_commands_riff_start_smoke label word db 'A','N','I','C' dd animation_commands_riff_end_smoke - $ - 4; Animation command for transform: 0 output index: 0bgl_animation_command_start_smoke_0 label BGLCODE BGL_TRANSFORM_INDIRECT 0, 0 bgl_animation_command_end_smoke_0 label BGLCODE; Animation command for transform: 1 output index: 1bgl_animation_command_start_smoke_1 label BGLCODE BGL_TRANSFORM_INDIRECT 1, 1 bgl_animation_command_end_smoke_1 label BGLCODE; Animation command for transform: 2 output index: 2bgl_animation_command_start_smoke_2 label BGLCODE BGL_TRANSFORM_INDIRECT 2, 2 bgl_animation_command_end_smoke_2 label BGLCODE; Animation command for transform: 3 output index: 3bgl_animation_command_start_smoke_3 label BGLCODE BGL_TRANSFORM_INDIRECT 3, 3 bgl_animation_command_end_smoke_3 label BGLCODE; Animation command for transform: 4 output index: 4bgl_animation_command_start_smoke_4 label BGLCODE BGL_TRANSFORM_INDIRECT 4, 4 bgl_animation_command_end_smoke_4 label BGLCODE; Animation command for transform: 5 output index: 5bgl_animation_command_start_smoke_5 label BGLCODE BGL_TRANSFORM_INDIRECT 5, 5 bgl_animation_command_end_smoke_5 label BGLCODEanimation_commands_riff_end_smoke label word ;; SCENE GRAPH RIFF BLOCK;scene_graph_riff_start_smoke label word db 'S','C','E','N' dd scene_graph_riff_end_smoke - $ - 4 dw 6bgl_scene_graph_entry_smoke_0 label byteBGL_SCENEGRAPH_ENTRY 0, 1, -1, bgl_animation_command_end_smoke_0 - bgl_animation_command_start_smoke_0, bgl_animation_command_start_smoke_0 - bgl_scene_graph_entry_smoke_0bgl_scene_graph_entry_smoke_1 label byteBGL_SCENEGRAPH_ENTRY 1, 2, -1, bgl_animation_command_end_smoke_1 - bgl_animation_command_start_smoke_1, bgl_animation_command_start_smoke_1 - bgl_scene_graph_entry_smoke_1bgl_scene_graph_entry_smoke_2 label byteBGL_SCENEGRAPH_ENTRY 2, 3, -1, bgl_animation_command_end_smoke_2 - bgl_animation_command_start_smoke_2, bgl_animation_command_start_smoke_2 - bgl_scene_graph_entry_smoke_2bgl_scene_graph_entry_smoke_3 label byteBGL_SCENEGRAPH_ENTRY 3, -1, 4, bgl_animation_command_end_smoke_3 - bgl_animation_command_start_smoke_3, bgl_animation_command_start_smoke_3 - bgl_scene_graph_entry_smoke_3bgl_scene_graph_entry_smoke_4 label byteBGL_SCENEGRAPH_ENTRY 4, -1, 5, bgl_animation_command_end_smoke_4 - bgl_animation_command_start_smoke_4, bgl_animation_command_start_smoke_4 - bgl_scene_graph_entry_smoke_4bgl_scene_graph_entry_smoke_5 label byteBGL_SCENEGRAPH_ENTRY 5, -1, -1, bgl_animation_command_end_smoke_5 - bgl_animation_command_start_smoke_5, bgl_animation_command_start_smoke_5 - bgl_scene_graph_entry_smoke_5scene_graph_riff_end_smoke label word attachpoint_riff_start_smoke label word db 'A','T','T','A' dd attachpoint_riff_end_smoke - $ - 4 dd 1 ; Attach point count BGL_ATTACHPOINT_ENTRY 5, attachpoint_name_smoke_0attachpoint_name_smoke_0 label byte db 'a','t','t','a','c','h','p','t','_','C','h','i','m','n','e','y','S','m','o','k','e',0attachpoint_riff_end_smoke label word attached_object_riff_start_smoke label word db 'A','T','T','O' dd attached_object_riff_end_smoke - $ - 4db 0, 16, 4, 0, 4, 0, 127, 0, 105, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0db 0, 0, 0, 0, 0, 0, 0, 0, 102, 120, 95, 67, 104, 105, 109, 110, 101, 121, 83, 109db 111, 107, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0db 0, 0, 0, 0, 0, 0, 0, 0, 0, 97, 116, 116, 97, 99, 104, 112, 116, 95, 67, 104db 105, 109, 110, 101, 121, 83, 109, 111, 107, 101, 0, 1, 16, 4, 0attached_object_riff_end_smoke label word ;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------;; This file was automatically generated from C:Program FilesMicrosoft GamesFlight Simulator 9Addon ScenerySCENERYsmoke; using the MakeMDL tool. Do not edit by hand, re-run the; tool instead.;; generated on 05/06/04 10:31:58;;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------.....................................................................Anything wrong?ThanksChristian

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This shows 2 visual boxes and one effect file (so I assume you placed 3 in GMax?).Maybe the problem is that you have placed the effect file far away from the visual boxes? I have seen that they seem to work best when they are on top of a visual one (think they must be in the bounding box of the objects or so).

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Hi Arnomy scene is so:one flat box , largeone high box large, on top of the flat oneone very small box on top of the high onethe chimneysmoke effect is attached to this little box which is very close to the top of the high oneThank you for your timeChristian

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All sounds correct. Have you tried a different effect file? I have seen that some don't work correct in the scenery.

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