June 12, 200421 yr Commercial Member As far as I know this is not possible with the current Annotator tool. Probably a function that was not completely implemented. The only way to customize the autogen is to replace the default textures (like Gerrish did in his replacement texture sets for example). Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
June 13, 200421 yr Author Hello Everybody,As a new member on the forum, I am reading this post.Here is a way to use your own style texture to create autogen buildings : you just must tell to Annotator to use your texture without .bmp extension !1) you must have a copy of your "building.bmp" in Annotator directory and rename it "building" (without bmp extension)2)select it in annotation properties window: (building texture), (browse), (type) : ALL (not bitmap only), so you can select "building" which appears in the list.it works for FS2002-2004...of course, you must have "building.bmp" (with bmp extension) in your main (texture) FS2002-2004...so, you can have your own buildings over small areas, not over all the Europe...Hope this helps...best regards. Pascal
June 14, 200421 yr Author Happy, it works !I must tell I find this tip after reading this post :http://forums.avsim.net/dcboard.php?az=sho...15471&mode=fullespecially the line where Marky Parky says (reply N
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