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pascal72

FSDS2.24 : XML Export Command

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Hello Everybody,FSDS2.24 has an Export command for scenery object model : this give us one XML file.Is there a way to use this file (or data) with new XML tools as XML Library Creator, SceneGenX or RWy12 ? Many thanks to the authors of these great tools !I am trying to learn gMax, but I have a lot of FSDS2 models in stock...Best regards, pascalhttp://perso.wanadoo.fr/p.dumat

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Hi Pascal,No, I don't use FSDS anymore but, from what I heard this XML file is only a way to export the object itself. The XML file does not use the structure of BGLComp and can thus not be used in scenery directly.In fact the objects themself are not defined with XML code at the moment (GMax still writes BGLC code for them).The only option might be to make a converter that puts this XML file into a Fs2004 style MDL file. I don't know yet if this is possible, as I don't know what the XML file contains. Can you maybe mail/show me an example of such an XML file?

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I totally agree with Arno. This XML has only data about the object so if anybody makes a converter for exporting FSDS models to some other format, the converter can use this XML.I already asked if FSDS will be made BGLComp compatible and currently guys at Abacus do not know anything about it.So if You want to make really FS2004+ compatible objects, it seems like GMAX is the best and, as it looks like, the only option.Best regards,Goran BrumenFS Slovenija teamhttp://slovenia.avsim.net

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thank you very much Arno and Gorchi, for your answers : you are certainly right about a specific converter.for info, here are, for a simple textured box :export XML file by FSDS http://perso.wanadoo.fr/p.dumat/zip/box.xmlDXF format with CVA-converter http://perso.wanadoo.fr/p.dumat/zip/box.dxfimport gMAx project from dxf http://perso.wanadoo.fr/p.dumat/zip/box.gmaxexport MDL file by gMax http://perso.wanadoo.fr/p.dumat/zip/box.mdlthe problem is that the box must be re-textured in gMax : it's Ok for a 6 polygones model, but becomes more difficult for models with 200 polygones... especially for gMax beginner :)as you say, I don't think a compatibility beetween FSDS XML and FS MDL is possible actually.unfortunately...Thanks again and best regards, pascalhttp://perso.wanadoo.fr/p.dumat

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Hi Pascal,>for info, here are, for a simple textured box :>export XML file by FSDS That is interesting. This XML file certainly contains the texture mapping information, so by converting this file into a MDL object it should be possible to make Fs2004 MDL directly from your FSDS output. I will have a look at this (as I am thinking/working on API->MDL converter as well at the moment).>as you say, I don't think a compatibility beetween FSDS XML>and FS MDL is possible actually.As I wrote above I have been thinking about a converter of API macros to MDL objects. This is possible in theory. In this thread we are discussing that a bit more:http://forums.avsim.net/dcboard.php?az=sho..._id=23538&page=I will also have a look at the XML output. Should be a nice exercise to add that to a tool as well :).Would it be possible that you could also send me a more complex object in the XML format? I wonder how conditions and things like that are stored in the XML file.

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Arno, if you could find a solution, this would be a great tip !Here, is one of the more complicated models (except static Aircraft) I made with FSDS. It's a windsock with five positions, near 900 polygones and a wind variable :http://perso.wanadoo.fr/p.dumat/zip/manche.zipthe zip (80 Ko) includes api macro, texture and export XML file with datas which seem complete, variables , texture etc... (the little I can understand..)hope this can help you, and no problem if you want different other models for test (you can email me).I just read the post you mentionned : thanks again for looking at this problem, pascalhttp://perso.wanadoo.fr/p.dumat

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