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Buildings' Texture Size VS FS2004 Performance

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Hi guys,I have a straight forward question for most of you ;-)If I have a 3D shape made in gmax and I want to texture let's say the 4 faces of it, is it better (in terms of FS2004 performance) to use 4 256x256 textures (ie. one texture file for each face) or 1 512x512 texture file including all 4 faces in it?ThanksMarios

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That is a tricky question. I think nobody has tested this enough to have a good answer. I think it is better to use one texture, as only one file needs to be loaded from your HD in that case. This should be better for your performance.

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Hello Marios,This whole texture business needs testing, so that we can finally settle the question of which has more impact on frame rates: textures or tripolygons.In this case, however, four 256x256 pixel textures are the same as a single 512x512 pixel texture. They are the same final dimensions, the same size in total kilobytes. Probably, the loading time is not a significant issue with just 4 textures. So, frame rates should be identical. Why don't you test it and let us know?Best regards.Luis

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Hi Luis,Yes, I agree that for one objects it would probably make such a small difference that we can hardly test it.So if we want to really test this we must place enough objects, using enough unique textures, to really see a difference.

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Hi guys,Thanks for the replies. :-)Definitely the scenery will have many more buildings....the 4 textures were just a theoretical example to setup the scenario. So I will go on and try arno's method using 256x256 textures and let you know as soon as I have something remarkable ;-)ThanksMarios

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