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arno

Ground lighting without textures

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It was discussed on another thread, but I'm asking again since my post there may have gone unnoticed.I'm very interested to learn how I can do that with GMax.I have an apron light object already designed in GMax, how can I add that landing lights effect so that it illuminates the ground ?Are there any tools I need?As I understand this can only be made with the prior toolkit for FS2002, but onced compiled into a object, that object will work in FS9 as well.Is that correct?Thank you for your helpGeorge DorkofikisAthens, Greece

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Hi George,Yes, you can do this with the LIGHT_LAND option in the Fs2002 gamepack. If you assign this to a triangle that will give you a light beam.But this method is not perfect. If you use it too much on an airport the frames will suffer (I once places a couple of hundred and that really killed the frames). Also at low visibility they look really bad, but there is no way to change that.

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Hi Arno,What about using Landing lights?Or is it the same thing as the LIGHT_LAND ?So, you think that it's better to use the texture method rather than this? There are a lot of pylons in LGAV. At least 35 of them!Thanks for your valuable help!George DorkofikisAthens, Greecehttp://www.precisionmanuals.com/images/forum/betaimg.jpg

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Hi George,Yes, it is the same as the landing lights.I think it depends on your airport what you want to do. I made some light poles with 6 light beams each. After placing them everywhere where they were on the real airport, my framerates were gone. But if you use them a little more carefull it works well. I think it depends on your personal taste. The visibility problem as low visibility range might not be a problem for you as well, but in the Netherlands it is kind of common weather.

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