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GHD

Ripple effect

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Could someone please explain how I might achieve a ripple effect using fx_1.bmp? I have tried the following but nothing shows:George[Emitter.4]Lifetime=300.0, 300.0Delay=0.0, 0.0Bounce=0.00Rate=400.00, 500.00X Emitter Velocity=0.00, 0.00Y Emitter Velocity=0.00, 0.00Z Emitter Velocity=0.00, 0.00Drag=0.00, 0.00X Particle Velocity=0.00, 0.00Y Particle Velocity=0.00, 0.00Z Particle Velocity=0.00, 0.00X Rotation=0.00, 0.00Y Rotation=0.00, 0.00Z Rotation=0.00, 0.00X Offset=0.00, 0.00Y Offset=0.00, 0.00Z Offset=0.00, 0.00Pitch=0.00, 0.00Bank=0.00, 0.00Heading=0.00, 0.00[Particle.4]Lifetime=0.50, 1.30Type=19X Scale=0.10, 0.10Y Scale=0.00, 0.00Z Scale=0.10, 0.10X Scale Rate=0.20, 0.20Y Scale Rate=0.00, 0.00Z Scale Rate=0.20, 0.20Drag=0.00, 0.00Color Rate=0.10, 1.00X Offset=0.05, 0.00Y Offset=0.00, 0.00Z Offset=0.05, 0.00Fade In=0.00, 0.01Fade Out=0.30, 0.32Rotation=0.00, 0.00Shade=1Face=1, 1, 1[ParticleAttributes.4]Blend Mode=1Texture=fx_1.bmpBounce=0.00Color Start=220, 220, 220, 150Color End=255, 255, 255, 255Jitter Distance=0.03Jitter Time=0.30TempK=107.00TempRate=0.00uv1=0.75, 0.50uv2=1.00, 0.75X Scale Goal=3.00Y Scale Goal=0.00Z Scale Goal=3.00Extrude Length=0.00Extrude Pitch Max=0.00Extrude Heading Max=0.00

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It's ok, I needed to use an undocumented statement "Ground Normal=1".George

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