October 8, 200520 yr I am wondering about the texture indexes tocreate a generic building using XML.Does anyone find out how this indexes work ?
October 9, 200520 yr Commercial Member Yes, the BGLComp SDK contains a document that describes which texture belongs to which index. That index then refers to either the top or the bottom part.If you take a look at the ObPlacer XML tool I wrote, then you can see it generates a preview of the GenericBuilding object. Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
October 10, 200520 yr Author There are also texture numbers which are not documented in the SDK. These will help you create airport buildings. See http://www.scenerydesign.org/forum/showthread.php?t=1581Jon My blog
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