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Top row of sky textures

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I'm working on some new sunset and sunrise textures, and was wondering what the top 1st row of pixels does, because it doesn't fit in with the rest of the bitmap. I know the bottom row influneces cloud and haze layer, but I haven't noticed any difference with the 1st row. Scott Armstrong

>I'm working on some new sunset and sunrise textures, and was>wondering what the top 1st row of pixels does, because it>doesn't fit in with the rest of the bitmap. I know the bottom>row influneces cloud and haze layer, but I haven't noticed any>difference with the 1st row. >>Scott ArmstrongThe top row of values contain lighting values for the world and clouds. Also a less than 10 mile visibilty haze value. I *think* this is covered in one of the SDKs...cheers,Jason

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Thanks for your response, it's great that the FS team is answering questions now. Really a big help!-Scott

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