April 28, 200620 yr Gurus,Am not getting night lighting to work with 3d objects MDLs developed in GMAX. What are the steps to take here with the ambient lighting?ThanksShez Shez Ansari Windows 11; CPU: Intel Core i7-8700K; GPU: EVGA GEFORCE GTX 1080Ti 11GB; MB: Gigabyte Z370 AORUS Gaming 5; RAM: 16GB; HD: Samsung 960 Pro 512GB SSD, Samsung 850 Pro 256GB SSD; Display: ASUS 4K 28", Asus UHD 26"
April 28, 200620 yr Just assign your night ( *_lm.bmp ) texture to the Ambient Color slot.http://forums.avsim.net/user_files/148048.gifLou
April 28, 200620 yr Author Thanks Lou,Been trying that but it does not work. Will report back.Shez Shez Ansari Windows 11; CPU: Intel Core i7-8700K; GPU: EVGA GEFORCE GTX 1080Ti 11GB; MB: Gigabyte Z370 AORUS Gaming 5; RAM: 16GB; HD: Samsung 960 Pro 512GB SSD, Samsung 850 Pro 256GB SSD; Display: ASUS 4K 28", Asus UHD 26"
April 28, 200620 yr Check the _0.asm file. If you are using the FS2002 gamepack you should have a texture section that looks something like this: TEXTURE_LIST_BEGIN TEXTURE_DEF TEXTURE_AIRCRAFT , <255,255,255,255>, 1.000000, "FRONT.BMP" ; 0 TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 1.000000, "FRONT_LM.BMP" ; 1 TEXTURE_DEF TEXTURE_AIRCRAFT , <255,255,255,255>, 1.000000, "LEFT.BMP" ; 2 TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 1.000000, "LEFT_LM.BMP" ; 3 TEXTURE_DEF TEXTURE_AIRCRAFT , <255,255,255,255>, 1.000000, "REAR.BMP" ; 4 TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 1.000000, "REAR_LM.BMP" ; 5 TEXTURE_DEF TEXTURE_AIRCRAFT , <255,255,255,255>, 1.000000, "RIGHT.BMP" ; 6 TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 1.000000, "RIGHT_LM.BMP" ; 7 TEXTURE_DEF TEXTURE_AIRCRAFT , <255,255,255,255>, 1.000000, "TOP.BMP" ; 8 TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 1.000000, "TOP_LM.BMP" ; 9 TEXTURE_LIST_ENDFor the FS2004 gamepack it would look like this: TEXTURE_LIST_BEGIN TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 4.314835, "FRONT.BMP" ; 0 TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 4.314835, "FRONT_LM.BMP" ; 1 TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 4.314834, "LEFT.BMP" ; 2 TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 4.314834, "LEFT_LM.BMP" ; 3 TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 4.314834, "REAR.BMP" ; 4 TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 4.314834, "REAR_LM.BMP" ; 5 TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 4.314836, "RIGHT.BMP" ; 6 TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 4.314836, "RIGHT_LM.BMP" ; 7 TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 4.314834, "TOP.BMP" ; 8 TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 4.314834, "TOP_LM.BMP" ; 9 TEXTURE_LIST_ENDIf your _0.asm file looks ok, and it is only in the sim that things are not looking correct, double check the format of the bmp files in the texture folder and make sure they are sim compliant, 8-bit, dxt1, etc and they are not 24-bit.Lou
May 3, 200620 yr Author Thanks Lou, works now. I think I was messing up the materials somehow.Shez Shez Ansari Windows 11; CPU: Intel Core i7-8700K; GPU: EVGA GEFORCE GTX 1080Ti 11GB; MB: Gigabyte Z370 AORUS Gaming 5; RAM: 16GB; HD: Samsung 960 Pro 512GB SSD, Samsung 850 Pro 256GB SSD; Display: ASUS 4K 28", Asus UHD 26"
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