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What do YOU expect for FS2004?

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Hello to all, Well...I have been dreaming about what we must get for fs2004. I really want to see these done. 1. Realistic ATC. (SIDs,STARs and Holding Patterns)2. Airport Taxiway signs. (They Have the names correct...why not signs?)3. An easy interface to add/remove airline callsigns.4. Roads with traffic on them (fs2k2 is dead with out)5. WTC before Sept. 11 and gone after(like back in time berlin)6. Real waterways with boats in them.7. ALOT of AI TRAFFIC with REAL airlines. 8. Concorde! 9. Real paint schemes for default aircraft.10. In bad weather, where VFR is not possible and when airports don't have ILS, use approach plates or when heavies have to land at airports without ils, you approach plates.11. Aerial Photographic Scenery for the world.I don't think these dreams are impossible...I think they can be reached. FSRAILS adds roads. There are people that put taxiway signs into the airport. you can even add/remove callsigns. why not make it default?regards,Moses :-wave

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I'd really like to see some traffic in the ground...I mean, it's really nice when you look at the window in your plane and see the tiny cars, it tells you there's life beneath you....Of course in FS there won't be any life, but the illusion would be bigger :(Same for boatsd, those are the two things I'd like to see most to add realism to the scenery...

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Thanks for the reply. I am wondering...can fsrails add proper traffic?Moses

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I think it adds Rail Roads and dynamic trains, but I'm not sure if it works for FS2002....Remember how FS2000 got car lights at night??? That was cool :)

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yep...that was good...better than fs2k2. regards, moses

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> Hello to all, Well...I have been dreaming about what we must get for fs2004. I really want to see these done. >1. Realistic ATC. (SIDs,STARs and Holding Patterns)Absolutely. Granted, I'm currently using FSNav for these things, but a properly integrated in-game feature would sure be nice.>7. ALOT of AI TRAFFIC with REAL airlines. Definitely!!! However, items like changing IFR altitudes in flight (e.g. for step climbing), emergency procedures (transponder to 7700 :-) ) and the REMOVAL of that silly IFR flight plan cancellation when you fail to climb or to turn to a new heading quickly enough are a must also!>8. Concorde! Yeah - I never understood why they swapped out the Concorde for the 747...the POSky 747s are better than the M$ version anyway ;-) !>9. Real paint schemes for default aircraft.AMEN! I mean, MS managed to get licenses from Amtrak, BNSF etc. for Train Sim - why couldn't they do the same for FS?!Two more items from my personal wish list would be:- clouds with VOLUME (

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FSNav lets you fly sids and stars?! :-eek!WOW! Where can I get it??We cant fly with out cloud depth...you are very correct. We need better clouds!Moses

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The MSFS 2002 Patch will be available the day MSFS2004 come out and however I am thinking that they will comeout with a mid term product 2003 this fall but this patch will cost you..Dont expect to much from MS in the way of additions with 2003/4 I think it will be fixes and expansion of the 2002 product.

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Yeah baby! Could not agree more - want to see products respond withdynamic weather routingholds, with all relevant info offeredvectoring for traffic avoidance while in terminal arealast-minute re-assignment of approach, requested or assignedGPS approachesdeparture routesAnd don't forget flight service stations!!! How about some standard briefs, enroute terminal forcasts, PIREPS.... the works!!(-:

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Are you sure about a payware patch for fs2002? Moses

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>dynamic weather routing This would be a fine addition>holds, with all relevant info offered CERTAINLY!>vectoring for traffic avoidance while in terminal area It MUST happen>last-minute re-assignment of approach, requested or assigned I hope it becomes "As real as it gets!">GPS approaches These would be great!>departure routesWe need it! >And don't forget flight service stations!!!Like in PROFLIGHT 2000, to make VFR flying realistic.>How about some standard briefs, enroute terminal forcasts, PIREPS.Could not agree with you moreHere are some new ideas:1)FMS/FMC in the aircraft2)AI traffic in MULTICOM/UNICOM airports.3)A realistic MULTICOM/UNICOM.Moses

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>FSNav lets you fly sids and stars?! :-eek! >>WOW! Where can I get it?? Here: http://www.fsnavigator.com/FSNav is shareware, but IMHO absolutely worth the money. In order to be able to fly SIDs and STARs you will have to DL them via a built-in function from some dedicated server or other (it isn't hard to find inside the programme :-) ). Sadly FSNav cannot interface directly with FS 2002's ATC routine - just as no other add-on can so far - , i.e. ATC will still vector you to its own liking...so you'll have to decide whether to fly under ATC control or without, but then able to fly SIDs and STARs with impunity ;-) .Hope that helps! :DCheers,

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It would be a great step forward if we could see better weather realism in the future. If we could see thunderclouds rising to 20,000 ft. 50 miles away it would be better in my opinion than all the autogen scenery. With the weather system as it is now one second its clear and the next your in clouds. It would be fun it we could see the weather around us better and avoid it if bad, even if the clouds don't look realistic they could be positioned more realistic.

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I think Most of the things osted will be offered in 2004, I'd like :1. Set up PAX and Cargo in all A/C.2. REAL multi-runway support in the airports3. Real Gates and "moving" ground traffic in the terminals4. VC in all A/C5. along with the Dinamic weather ATC, the posibility to fly in real time weather, like FSMETEO (holding until getting better visibility!)I'm not sure about this one:A more realistic system management inthe A/C (fuel, hidraulics, engines etc...) with Real Overhead pannels (AT LEAST IN THE "PRO" VERSION)

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Yep...That would be nice to realistic weather. Remember the thunderstrom clouds in fs98? they were kind of big. We need towering cumilonibus. A realistic panel invironment is also important. look at the panels in flyII or fly2k! they are superb! A fully functioning FMC w/ overheads will be nice. Dynamic ground traffic will also be good. simflyers has that for all thier airports. it makes them alive. an auto weight load will be nice to simulate flights. an adventure set where you fly for an airline would be good. as you compile more hours, secret planes will be unlocked....this sounds too much like a game...not a flight simulator. A dynamic weather system...like in fu3 would improve the overall flight sim experience of flight sim. the clouds move in the sky and the weather gets better. Anymore suggestions?Moses

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> as you compile >more hours, secret planes will be unlocked....this sounds >too much like a game...not a flight simulator. Does it? In real life, wouldn't you learn to fly in a small single engine prop, then rack up hours flying a mid size something-or-other hauling freight before you got to fly a jumbo passenger liner?Combat sims have a campaign mode, why not a career mode in FS?

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>Hello to all, > Well...I have been dreaming about what we must >get for fs2004. I really want to see these done. >>1. Realistic ATC. (SIDs,STARs and Holding Patterns) Definatly But FSNAV is fine for this.>2. Airport Taxiway signs. (They Have the names correct...why >not signs?) Would be nice>3. An easy interface to add/remove airline callsigns. What its hard now? I.E> Notepad>4. Roads with traffic on them (fs2k2 is dead with out) Absolutely not! THat would just dump the frame rates>5. WTC before Sept. 11 and gone after(like back in time >berlin) I don't understand this one.>6. Real waterways with boats in them. Real waterway? Uhm, the real earth is already part of the sim.>7. ALOT of AI TRAFFIC with REAL airlines. Too hard on frame rate. And real airlines would never happen. Real airlines are already built into the ATC. A lot of them anyway.>8. Concorde! Yeah. Would be nice. It was probably left out since at release the Concorde was not operating. >9. Real paint schemes for default aircraft.Trademark names for each airline would easily be 10 million dollars a peice. So there is actually zero chance of ever seeing that. >10. In bad weather, where VFR is not possible and when >airports don't have ILS, use approach plates or when heavies >have to land at airports without ils, you approach plates.Why can't you do that now? All you need is an approach plate >11. Aerial Photographic Scenery for the world.Well, the arial photography at microsofts Terraserver site is inadequate, as those images are not "dead on" and there isn't enough of the so called "dead on" photos. Its in the works but obtaining those images for use in a game would also cost millions. >>>I don't think these dreams are impossible...I think they can >be reached. FSRAILS adds roads. There are people that put >taxiway signs into the airport. you can even add/remove >callsigns. why not make it default? Simple answer. The airports layouts were easy to obtain from freely available aerial photos, that BTW, don't show taxi signs. FSTrails, Its a flight sim. Not a road sim. IF MS actually setup up thier defaults to already be setup with realword airlines liveries and callsigns it would cost them millions. They put the ability into the game but did not implement it. Therby leaving it up to you and saving millions on the cost of trade marks. I doubt that airlines own the callsign. I'm sure thats issued by the FAA but I don't know. I've seen a thread nearly identical to this one a few weeks back. You the same guy?Pete

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>>> as you compile >>more hours, secret planes will be unlocked....this sounds >>too much like a game...not a flight simulator. >>Does it? In real life, wouldn't you learn to fly in a small >single engine prop, then rack up hours flying a mid size >something-or-other hauling freight before you got to fly a >jumbo passenger liner? >>Combat sims have a campaign mode, why not a career mode in >FS? Because its a simulation. Not a game. There is no object other than learning to fly. Completely different from a combat sim.

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Nope...I am not the same guy Pete.I doubt roads will have an effect on framerates...it will be like AI traffic...any effect there?? It might also be like AUTOGEN...any framerate hit there??? What i mean by realistic water ways is that boats will traverse in them...like in CFS2 or CFS1. Alot of callsigns are not in the voicebank...for example "french west", an airline in the caribbean. I added it and other ones by a very long and ardous process. I would like to see an easy interface so I can do that. What I mean by using approach plates in bad weather is that the ATC tells you to fly it...instead of giving you headings. Some airports dont have radar...so how are they going to do it??Another nice feature:ATC tells you what speed you need to fly at. Regards,Moses

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New bridges. New York, Pittsburgh, and Boston make me weep.

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AMEN! We need new bridges. The current ones look like matchstick bridges.Moses

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>Are you sure about a payware patch for fs2002? >>Moses Cut out the patch discussions guys. AVSIM said they would delete any discussions talking of such dead horse nonsense

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>>And don't forget flight service stations!!! How about some >standard briefs, enroute terminal forcasts, PIREPS.... the >works!! >What exactly is a Flight Service Station anyway?

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