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Guest fireboss

FSX SceneryObject call-ups

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For some reason, I do not have the information on how to write the code for multiple SceneryObjects,for a single bgl. I have no problem generating single objects on a single bgl. But for the life of me I cannot seem to enter the correct code to include multiple Objects! If some one would show me in XML, or Notepad I would be forever in your debt. Thank you Ken

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Hi Ken,something like this?Cheers, Holger<?xml version="1.0" encoding="ISO-8859-1"?>80" altitudeIsAgl="TRUE" pitch="0" bank="0" heading="0" imageComplexity="NORMAL"> 80" altitudeIsAgl="TRUE" pitch="0" bank="0" heading="0" imageComplexity="NORMAL">

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Holger, thank you for taking the time for this. I am one of your "Super Fans". I am currently trying to reinstall FSX back on to my computer after a system crash! I started to work some of the default "Scenery Objects" into the Harbours around Cal.,Wash.,and BC.so your information will be most helpful. Having to use the provided SDK is a bit tedious, but worthwhile. And on another note, the Wife and I really enjoyed your part of the Neighborhood last year. The "Locals were super to a couple of "Lower 48" er's. Thank you again Ken

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Methinks, Holger, that be FS9 format. Although I believe that FS9 code will display in FSX if compiled with FS9 BGLCOMP, using the new FSX BGLCOMP I would expect the following format:<?xml version="1.0" encoding="ISO-8859-1"?>

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Hi there,oops, there goes my "super fan". :-abduct Thanks, Jon, for the heads-up. You're correct, we're in the land of GUIDs and UUIDs now....Guess that means that my XML files have to be recoded for FSX as well.Cheers, HolgerP.S.: Thanks for the kind words, Ken. Glad you had a good time in B.C. Incidentally, we had a great time during a trip to the US last fall.

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Thank you both for the information. Both formats will come in handy. This will only get me into more trouble with the "Little Woman". Ken

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