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MatthewS

FSX KML - Grass textures not showing over city textures

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I'm right now creating a landclass of Regina, Canada using FSX KML and I can get the grass textures to show ontop of the city textures. I tried adding an exclude tag to exclude the city textures within the polygon area of the grassy areas and I also tried a PolyHole tag but the grassy areas still won't show up. Is there a way I can add priority to the grassy textures over the city textures or if not what can I do to make the grassy textures show up over the city textures I added? I'm using FSX by the way.

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>I'm right now creating a landclass of Regina, Canada using>FSX KML and I can get the grass textures to show ontop of the>city textures. I tried adding an exclude tag to exclude the>city textures within the polygon area of the grassy areas and>I also tried a PolyHole tag but the grassy areas still won't>show up. Is there a way I can add priority to the grassy>textures over the city textures or if not what can I do to>make the grassy textures show up over the city textures I>added? I'm using FSX by the way.Correction: I meant to say that I CAN'T get the grass textures to show ontop of the city textures.

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FSX has its own render priority for each land class type. Which is specified in terrain.cfg.You could change the priorities but then it would not be in sync with other people and your scenery would not look right on other peoples machines.You could leave a hole by drawing a dough nut shape for city, draw the 2 haves separately, then the grass in middle, so there is no overlap.When I add land class "tiles" to FSX KML then it will be ok, since I can manage the priority by using the order in the KML file. Development road map here:http://www.fsdeveloper.com/wiki/index.php?...lopment_Roadmap

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