Jump to content
Sign in to follow this  
Guest Quaxo

UK: a strange thing...

Recommended Posts

Guest Quaxo

I noticed a strange thing about UK... See the attached screenshots... they are at the same scale, one from Seattle, the other from London City. It seems that for lower res levels, the Seattle and Sanfran sceneries are much much clearer, even though in-flight, the near scenery for UK is much much clearer than the original sceneries. Why? Maybe this is due to how the lower levels are created... Some technical info? How does GenQuadrant create the lower levels? For each step, does it just take one out of 4 pixels, or does it calculate a mean? This would seem the most correct thing to do... An effect of this is that this scenery isn't very nice in the distance with FSAA off. Could Genquadrant be modified to correct this? Or maybe someone could write a small program, similar to "level57maker", which takes the Level 0 maps, and creates all the other levels, but calculating the "mean" of the pixels? I hope I explained well what I mean...Cristian

Share this post


Link to post
Share on other sites

wow the UK scenery shot looks like one of those pictures you are supposed to stare at to see a hidden 3D image :-lolwhatever they're called...


Asus Prime X370 Pro / Ryzen 7 3800X / 32 GB DDR4 3600 MHz / Gainward Ghost RTX 3060 Ti
MSFS / XP

Share this post


Link to post
Share on other sites
Guest Quaxo

Yes, I know what you mean. (I heard them being called "magic eye"). But if you look closely, you can see two little lakes in the north-center part, and east of them, there's the Heathrow airport! Not easy to spot though...I was wondering if the difference between these sceneries is because the original sceneries were hand-colored... ?!?I attached two map shots, one of London City, one of Seattle. As you can see, the London one is much much clearer, more detailed, and with more colors. So, in Seattle, the lower levels, even if taking one pixel out of 4, take a similar color (this doesn't happen with London, where there are "quick" color changes).So, anyone willing to write a tool to calculate the lower levels using a "mean" color ??? :)Cristian

Share this post


Link to post
Share on other sites

the main difference between Seattle and UK scenery is the compression UK region are all uncompressed .bin filesSeattle and Sanfrancisco are compressed .cpd files for levels 0, 1 and 2level 3 and up is the uncompressed again.see file and compression description at http://www.agtim.ch/fu3/compression.html:-wave agtim

Share this post


Link to post
Share on other sites

Is it the compression that makes the Seattle and Sanfran regions less detailed? There are almsot no colors, just brown in the Seattle area on that screenshot, while the UK region has much greater detail.Or is it simply the UK source images being of better quality than those for Sanfran and Seattle?


Asus Prime X370 Pro / Ryzen 7 3800X / 32 GB DDR4 3600 MHz / Gainward Ghost RTX 3060 Ti
MSFS / XP

Share this post


Link to post
Share on other sites
Guest Quaxo

I don't think it's only the compression (the algorythm is supposed to be lossless). Regarding SF, I believe it's due to the B/W nature of the photos (which were then hand-colored). Something of that sort must have happened to Seattle... I can't believe that colors are so "homogeneous"...Cristian

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...