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Anyone Interested In Fu3 Scenery For Fs2002/Fs2004

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We almost Completed Fu3 Scenery Area for fS2002/FS2004 We Used Same Doq And Landsat Photos Plus Fu3 Palette...We Are Having A Problem Making A Decision On Either Using The Fs2004 Color For Our Water Or The Original Dark Blue...WE Would Appreciate Any Feed Back In This We Are Also Including 3D Modeling Also In This Scenery.....Thanks

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No Im not interested.You hav chosen the rong sim.fS2002/FS2004 has no slope lift, no wave lift, and no doundraft.Even the addon thermals are very pooer and dont drift withthe wind, or hav any relationship with the clouds or the terane.Thay dont even hav terbulace, or change in strenth with hight.To me, a glider pilot, fS2002/FS2004 is like a pub with no bear.glidernut.

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Well spoken Glidernut.If fs2004 "Megascenery"/or other high.res scenery would be made for import into FU3, I am interested.Then it would be a real pub!Thanks.Lars Peter.

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But, if you are converting FU3 scenery to FS anyway, make the water the colour it really is. I have never been there, but understand from photos and talking with people who live in that area that the water is quite dark, due to being so far north. Just as UK water has a distinctive grey/green colour, so does Seattle.And then again, colours change all the time - with season, cloud cover, angle, humidity, etc. So you won't be wrong!And we can all hope that MSFS will add proper gliding simulation, air modelling, flight physics and ground handling in a future release. Unfortunately there seems to be no hope that FU3 can add the things its missing - improved palette, improved cloud textures and a Blanik glider (sorry glidernut - ahh delete that last one!).RobD.

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