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Construction log of a new MODELS.RES

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Agtim, you're presenting beautiful AI aircraft but it's very hard to focus on the AI with this scenery backdrop :-) I'm looking forward to the new Switzerland and I hope we can start acquiring it soon. I realize this will go on and on but how about starting with a "base package" and add new megatiles as they get finished?You mentioned another polygon limit, "Polygons/Size limit of AI model 145000/2088 Polys... A size of 145540 with 2183 polys will crash FU3 at model draw time". A very basic question here, why do we have polygon limits? Logically, lots of polygons will take longer to load/draw but why does a program crash when one exceeds a certain limit? I mean, sluggish performance would be expected when things get excessive but I'm curious why the sim crashes at a certain limit, no matter what processor you use to run it. A crash, as opposed to sluggish performance means a calculation error or unresolvable conflict. Have the designers set upper limits and if so, why?Hans Petter

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Hi Hans,LG designer have reserved an amount of buffer space for the 3D tables and not checked it for buffer overrun so FU3 crash reaching this limit.The limits are a reasonable one for 1997 :-)We don't have the code, so it's not possible to fix this.There are no more megatiles to build, but a lot on region settings, organisation and airports. One of this is the new models.resworking on aiplan.txt also. :-wave agtim

Agtim; you are amazing ,Mods look excellent .Many thanks for your hard work on keeping this sim alive and exciting . I have also noticed that not many heavys are landing .CaptRolo

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