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Guest R_Driscoll

agtim in England

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Like me, Andre (agtim) Meystre recently went to UK. Unlike me, he made it the cultural, social and educational heartland of that great country (I am referring, of course, to Biggin Hill), and very kindly sent me some of his holiday snaps and permission to put same up here. So here are some quick comparisons between the FU3 world and his shots, from a models point of view.But since agtim also went to London City Airport, here are some comparisons from there:Greater London Authority building:http://forums.avsim.net/user_files/170051.jpghttp://forums.avsim.net/user_files/170052.jpgOK, I haven't included the new office blocks just behind GLA. Yet.Here's LCA:http://forums.avsim.net/user_files/170053.jpghttp://forums.avsim.net/user_files/170054.jpgTook me a week to make those odd buildings. I ain't fast.Here's LCA from the other end.http://forums.avsim.net/user_files/170055.jpghttp://forums.avsim.net/user_files/170056.jpgNote the orange buildings in the background. I added a tank (I thought the house would need water). They are ugly houses. But they are there.And here's Biggin Hill:http://forums.avsim.net/user_files/170057.jpghttp://forums.avsim.net/user_files/170058.jpgThis is a famous chapel. The planes are there, and I think they are in the correct locations (near as I could make out), but they don't show on agtim's photo. But he took separate pics showing them.And here's the terminal.http://forums.avsim.net/user_files/170059.jpghttp://forums.avsim.net/user_files/170060.jpgThat's all I can attach here.Robert.

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Very nice Rob :-) The custom buildings represent their real-life versions well. In most cases it would be a good idea to add some adjacent buildings, especially when the characteristic buildings being modelled are part of a cityscape. That's where a wide selection of generic buildings may come in handy.

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Rob, your original creations are extraordinarily handsome and faithful, a pleasure to compare to reality. That GLA structure is a superb accomplishment, as are the others. But that one was a true tour de force. Hats off to you, sir.-Seadog

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Hi All,Now here more pictures from LCY put togrther to a large view2 Swiss AVRO100 one from Basel and the rear one from Zurich , note the plane direction 45deg. to the building. We will have to change this in FU3. http://www.agtim.ch/fu3/images/AfterLanding.JPGHere a full view to runway 28 from the bridge, at the right is the university campus now with more buldings and under construction. http://www.agtim.ch/fu3/images/LCY_RW28.JPGWill be next week in London again, this time from Luton by easyjet :-wave agtim

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Hans Petter, you are absolutely correct. At my speed I can't make all (or even many) of the buildings, and generic buildings help to fill in the gaps, and that was what first got me interested in your texture work - you seemed to capture the generic London buildings very well. And Hans, I know I owe you some model work - I'll get to it! Thanks too to Seadog for your comments. The GLA building was difficult. And especially thanks to agtim for sending me those photos - and for creating this whole "megascenery" with Cristian in the first place.Robert.

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Hi Robert,I am back from my second trip to London via Luton.Luton was overloaded and so easyjet takes an additional turn over Duxford and Fowlmere - great surprise for me :-) http://www.agtim.ch/fu3/images/overduxford.JPG http://www.agtim.ch/fu3/images/duxfordturn.JPG http://www.agtim.ch/fu3/images/overfowlmere.JPGlater in the week I take a visite to the Cityhallhere now pictures inside out.http://forums.avsim.net/user_files/170929.jpghttp://forums.avsim.net/user_files/170930.jpg :-wave agtim

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Duxford looks very familiar! - the layout of the runway, the hangars etc. Nice detour and congrats on your own modelling! - spot on.I didn't go into the GLA myself when I was there. But I went into the Globe, Tate and many of the other buildings I'd modelled. That was good.General apologies for not doing much here for the past while - I've been a bit distracted by other things.Robert.

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In the first UK Region London City was the first airport even much simpler than the current version and Elstree was built also usinf default buildings and FU3 Tower. I wanted to see it for real and take a short visite by London Transport. http://www.agtim.ch/fu3/images/ElsTreeAerodrome.JPG http://www.agtim.ch/fu3/images/LakeRenegade.jpg http://www.agtim.ch/fu3/images/LakeRenegade2.jpgElstree Tower http://forums.avsim.net/user_files/171162.jpg :-wave agtim

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After visiting Elstree it was a must to create it for FU3 :-) http://www.agtim.ch/fu3/images/Elstree2007.jpg http://www.agtim.ch/fu3/images/ElstreePKW.jpg http://www.agtim.ch/fu3/images/ElstreeC.jpgElstree Aerodrome is not a flat area. Runway 08 is a downslope.I have used high resolution pictures organized in 256x256 pixel tiles. http://www.agtim.ch/fu3/images/ElstreeTile2.jpg http://www.agtim.ch/fu3/images/ElstreeTile1.jpgTaxiing with the Renegade and using F12 I defined the elevation at the tiles corners and set it relative to the deepest one (91m) as value for the Z value (normaly 0). http://www.agtim.ch/fu3/images/ElstreeP.jpgElstree looks realistic that way, just the AI will go underground at Runway 08, but operations are from runway 26 so they go into ground just after landing only. http://www.agtim.ch/fu3/images/ElstreeT.jpgYou can use it with UK-Region. Stil under construction, but soon in the Library :-)There was a first version of Elstree at the time of the first UK-Tile ( Finsbury Park to London City Airport ) - stil in the AVSIM Lib. as LondonDevKit.zip and there are about 5 tiles around the first one in the Library too. http://www.agtim.ch/fu3/images/oldlcy.jpg http://www.agtim.ch/fu3/images/oldElstree.jpg http://www.agtim.ch/fu3/images/OldStatus.jpgTile names have changed since this time. The new elevation will not fit but I can provide a new quality elevation for this old kit on request. :-wave agtim

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Hi Hans,Thanks for Feedback, now I have added much more trees along final on rw26 and the powerlines north of the aerodrome also. http://www.agtim.ch/fu3/images/ElstreePSP.jpg http://www.agtim.ch/fu3/images/ElstreePWR.jpg http://www.agtim.ch/fu3/images/ElstreeRW26.jpg http://www.agtim.ch/fu3/images/ElstreeFinal.jpgThere is a nice roundtrip video at YouTube to compare FU3 with the real world.Elstree procedures, runway 08

have flown the same track with FU3. :-wave agtim

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A suggestion: How about editing out / over-texturing the parked aircraft? If you put real models where the "footprints" are located it would look better without the aircraft imprints below.Hans Petter

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Yes, I don't like this white shadows too :-)I will try to make them black as shadow or grey so there is a bit painting work to do. :-wave agtim

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Also I need more static models to fill Elstree :)First one the Renegade C-FQIP located at Elstree.http://forums.avsim.net/user_files/172355.jpgBuilt from the AI-Model as 1 object detached to multiple object to place texture.http://forums.avsim.net/user_files/172356.jpgA new dress using just 2 mipshttp://forums.avsim.net/user_files/172357.jpgPlaced at Elstree and compared with the player RenegadeNext is the Arrow with wheels :-wave agtim

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Agtim ; static mod looks really good .great job ,thanksCaptRolo

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More planes will follow :-)we need a lot at Elstree and static planes used from AI.Modells are using too much mip maps and polys. Until now it was not possible to convert back using BIN2E.EXE but now I can create an E-File using a modified version of Gideon's Modelviewer and now we can have simple static planes and not killing the frame rates ;-)This is a no texture Arrow http://www.agtim.ch/fu3/images/ArrowC.jpgThe Player Arrow (Ansgar AI) with just 1 mip map and fewer polys http://www.agtim.ch/fu3/images/ArrowP.jpgnext will be a static Vigilant :-wave agtim

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Ah, Andre :-)Looks just great. SO great, I can't wait to get it! Did you combine any of the models, or just use them separately? I remember trying this to help framerates at Pillar Point in Sanfran and it DID help.I was thinking of doing this for night lighting for UKS. Lay out an elevation for a tile (in 3D) and place small night-textured cubes (or just flat polygons) a small distance off the ground. Using real lights (i.e. @vxxxx or @hxxxx) uses transparency and slows the heck out of FU3, but night light textures are flat and seem to affect framerates less. Each 'model' would be huge, but as each light only need be 1 polygon, one could have up to 2000 in each tile. The day texture would just be a mid-grey or something that blends-in (it could be simply the entire tile texture reduced to 256x256 and placed over the entire model at once). The night texture would just include the relevant night colours.The only problem is getting an elevation tile in 3DS to place them on. If only we could break the night tile range issue :-grrAnyway, I'm glad you made good use of your trip! I found no interesting material in S.E. China but it was interesting to see the new Asian airlines popping up. Also, we don't get a lot of Swissair flights here and I'd never seen this livery! Couldn't make out the text though. It looks more like a 'sticker job' than a real livery, but the tail is still unmistakable ;)http://forums.avsim.net/user_files/173136.jpgRegards,Jon Point

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Hi Jon,Thanks for feedback, I have problems with the frame rate and will try to combine the models. The ground pattern grid is not at the same scale as the elevation grid and is hard to fit.AI will remain at one defined level ( center of runway ) and due to the slope will go underground or float at the end, but Elstree isn't flat and the slope is nice to try landings :-)The ground elements are not flat and so you can't use CTR 5 / CTR 6 to hide models at final then the runway is a 3d model also and will desapear with the other models.The nice thing is there isn't freezing at tuchdown, it's very slow during final until tuchdown, then frame rate goes up again.May be freezing is at tuchdown on flat runwaya only ?!?I have tried 2 model level to get better frame rates using arrow0.bin and arrow1.bin(simple model), but I don't see any switching.You can make 3ds models of the elevation tiles using GeoTilesViewer and the export MD3 function to get a 192 x 192 of the tile as .MD3 directly importable to GMAX. I use this for small terrain modifications. After export from GMAX you can reimport the values to the tile using GeoTilesViewer again. There is a small tutorial on my fu3 page http://www.agtim.ch/fu3/MD3.php3 .Nice picture of a SWISS jet - not SWISSAIR :-( SWISSAIR is dead and closed, they have reopened using her dauthger CROSSAIR and named it SWISS but not for a long time, now SWISS is a daugther of Lufthansa and belongs to Germany and no longer to Switzerland :-( this is the global world.:-wave agtim

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Back from Mallorca so work on Elstree is in progress again. :-)Simplified models let me combine 2 to 3 planes as 1 model.This will help against frame rate loss.Here a picture of the last DC3 in Spain at the Son Bonet Aerodrome near Palma. N330 - (EC-EJN)http://forums.avsim.net/user_files/174116.jpghttp://forums.avsim.net/user_files/174117.jpghttp://forums.avsim.net/user_files/174118.jpgyou can read more about it herehttp://www.centercomp.com/cgi-bin/dc3/stories?1947:-wave agtim

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This is very interesting! Elstree is my local airfield where I take my PPL lessons with Cabair. If you would like any help or information give me a shout! Looks great, I might just have to install FU again! :-)

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Hi pipersam,Well you need then FU3 and UK region and a strong videocard :-)With a NVIDIA 5200 I must live with 5 fps during final :(using a full populated airfield as usual at Elstree.I am still optimizing polys for a better frame rate after this I will release the airport at the AVSIM lib.Do you know if the Lake Renegade is still flyable ?:-wave Andre

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