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    Pacific Islands Simulation Salt Lake City Int For P3D and FSX.


    Toktok

    Pacific Islands Simulation (PacSim) has just released Salt Lake City Int airport for P3D and FSX. (see product features here: http://islandsim.com/salt-lake-city-int.html). The product, in its current iteration, is a snapshot of its real-world counterpart taking into account various phases of real-world renovation.

    The product also includes Salt Lake City, the entire Wasatch Front (Mountains), Oquirrh Mountains, and the Salt Lake valley suburbs beginning at Kaysville in the north to Lehi in the south.
    The product features:
    1. Accurate terminals 1 and 2, concourses, hangars and airport layout;
    2. Salt City and suburbs;
    3. HD custom runway and apron/tarmac textures;
    4. Custom vegetation, buildings;
    5. 3D grass throughout airport;
    6. Free high resolution (7cm-30cm pixel) photo real textures covering the Wasatch and Oquirrh Mountains and Salt Lake valley;
    7. Color-corrected ground and water textures to reflect real-world land and water colors;
    8. Accurate hand-placed autogen that conforms with city, town, district, and farm grids;
    9. Major landmarks and high-rise buildings;
    10.Custom night light effects and street lighting throughout the airport and surrounding areas;
    11.Rotating beacons and receiver towers;  Static local ground service equipment, cars and planes;
    12.AI ground vehicle conforms with real-world road grid;
    13.Fully optimized for steady/smooth simulation experience. All autogen can be set to the 100% with very little impact on FPS;
    14.Custom Configuration Panel to manage VAS and FPS resources;
    15.....and more.



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