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About asquel

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  • Birthday 04/15/1952

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  1. asquel

    RTW Routes

    Sure !Do a Google search on The first site on the list ( allows you to download that zipped file. Extract it to find the .kml file that includes not only the airports, but also the navaids.BestAlain
  2. asquel

    RTW Routes

    Hi S.V.>Is your Excel a Traffic Toolbox airport list dump?No, I found a .kml file (Google Earth file) that lists all FSX airports, and manipulated it to get a .xls file, with runway lengths, latitude and longitude, and ILS or not. From that list, I use spherical trigonometry formulas to calculate distances and headings. > I was wondering if any addon planes have properly modeled extra fuel tanks?No I have never seen any. In FS, the only way to simulate extra tanks is to add fuel in flight !> By the way, is there any weather addon for FSX that uses ocean buoys data?Not that I know. Active Sky X uses virtual weather stations, but I don't think they use buoy data : and I don't think either these data include cloud cover, visibility, or precipitations. What I do is to have a look at satellite photos, and adjust accordingly the ASX settings, by the "no data cloud cover" slider. On the other hand, the winds aloft are properly modeled anywhere in the world, even above the oceans.> 8 hours of flying over the bland water seems kind of boringI rarely fly 8 hours flights. I often cross the Atlantic through the North (Iceland, Greenland), and the Pacific through Siberia, the Bering strait and Alaska. And, well, when I have to do so, I switch the autopilot on and do something else. But have a look from time to time, because the jet streams can significantly modify your ground speed, and your fuel reserves ; at your arrival, the weather can also change, and oblige you to divert to another airport. So, it's not completely boring !RegardsAlain
  3. asquel

    RTW Routes

    Hi,I personally fly around the world without formally closing the circle : I choose a distant destination (for example now, from Madagascar to Utah) and cut the flight in 1 - 2 hr. flights. I use an Excel macro with the FSX airport database to define the intermediate airports, with the runway length and the distance as parameters.The airplane I use now is Flight1's Pilatus PC-12 : she has a decent speed (around 220 kts. TAS) and an exceptional range of 2200 NM, which is very useful to cross the oceans. On FS9, I used the Aeroworx' King Air B200, which is slightly faster, but with a shorter range. Both airplanes are exceptionally modeled : the PC-12 exists in FS9 and FSX versions; the King Air only for FS9, but the FSX version is in the works, and promises to be exceptional. (FS9 was !)For the routes, I would suggest you to have a look to . It's a site devoted to the pilots doing or having done a RTW flight in GA planes for real. But keep in mind that the leg Hawai-California is more than 2000 NM long ; in the real world, those flying this leg have to add extra fuel tanks to be able to fly this distance.For the airports, it depends on what you like. Two of the most difficult ones are Paro, Bhutan (VQPR), and Isafjordur, Iceland (BIIS). For the latter one, you have to fly to the end of a fjord, deep between two huge cliffs, perform a 180
  4. asquel

    AFG King Air released!

    Oops ! Sorry, I missed this one : I was keeping clicking on the switches to no avail : now, they work correctly by dragging them with the mouse.Thanks for the tip !But now that I'm in flight, the warning light "CAB ALT HIGH" remains illuminated. I tried to correct that, but didn't succeed to find the solution. I noticed that the cabin altitude was indeed around 25000 ft, which is too high for a flight at FL300. The differential pressure seems too small (not enough bleed air flow ?) Any hint ? Alain
  5. asquel

    AFG King Air released!

    In my case, the master warning light doesn't come off because the bleed air fail lights are illuminated, and the bleed air valve switches, located on the copilot panel seem to be inoperative. Any clue how to make them functional ?Alain Sq
  6. Hi Chris,Sorry, I have not understood in which file or window I have to make the changes described in your above message. Can you give more details ?ThanksAlain
  7. Hi Luis and other readers,Just to share with you;I followed Luis
  8. Thanks Luis, for helping me again !I read the document you mention, and I understand that I have to redraw the lake with SBuilder and from Google Earth data, and give a "WaterPoly" assignment to this polygon. Is this correct ?I thought it was easier to de-compile the existing cvxXXXX.bgl file, change the polygon type, and re-compile. I do not see any hint in your document to do that. Actually, I'm not sure it is feasible with the presently available tools.Alain
  9. Hi,I was planning a flight to Mackenzie (CYZY), and, as usual, I compared the FSX scenery with the Google Earth view. I was surprised that a large lake near the airport was completely missing.For other reasons, I also checked the same area with TMFViewer, and, second surprise, the lake was there !I quickly noticed that the polygon representing the lake was a WaterPolyGPS, and, according to the SDK, can be seen on the GPS, but not in FSX. (Actually this is so in the cvx1512.bgl file, but the adjacent cvx1412.bgl file seems to be correct.)So I have two questions : is this an error made by MS ? And : is there an easy way to change the nature of these polygons ? (from WaterPoly GPS to WaterPoly). I tried to decompile the cvxXXXX.bgl files with BGL2XML, but it doesn't work. Is there another way ?Thanks for your answers !Alain
  10. Hi,I just want to inform the Hifi team of a problem with overcast conditions depiction.I made a flight today (TO at 1300Z) between PASX (Soldotna) and PAYA (Yakutat) with weather stations along the way reporting overcast conditions at low altitudes (003 to 030).During the flight at FL300, I had only a thin layer of clouds just above the ground: this layer was localized under the aircraft, say within a radius of 10 NM) and remained there (it was moving with respect to the ground, but remained fixed under the aircraft). The rest of the sky was clear: this is not very realistic.Just to be sure, I made the same flight just afterwards with FS9 and ASV6, and the ground was invisible: the clouds were extending to the horizon.I fly with cloud coverage radius of 70 NM in FSX and 90 NM in FS9.On that point, there is a regression from ASX to ASV6, but besides that, I am very happy with the combination FSX/ASX/ASG : the weather environment has definitely improved, without hit on the FPS.Thanks for your afforts and for your answer !Alain
  11. asquel

    FS9 Airports in FSX ?

    Hi,On this subject, I tried to import China_airports from W. Orthmann from FS9 to FSX, because I often fly in China, and there are many airports missing in FSX.The runways, taxiways and buildings are correctly imported, but I got around each airports bottomless holes, with terrain anomalies around them (see attached pictures).Is there a simple way to suppress these anomalies ?Thanks for your response !Alain
  12. asquel

    FSGenesis Mesh

    Rhett,Thanks for your detailed answer.Just an information : which program do you use to decompile a .bgl file to .xml file ? Is it the same program for FS9 and FSX ?Alain
  13. asquel

    FSGenesis Mesh

    Hi,Sometimes, this kind of problem seems to be caused by the wrong location of the runway. This is probably the cause for GVSF (see attached picture). I don't think this runway is located in the slope of the volcano. Google Earth locates the runway closer to the sea, but then the runway altitude should be worse !!It is this kind of problem I try to correct (on FS9, using AFCAD), more than the problem of flat runways on sloped terrains.I understand that the tools to do that do not exist yet for FSX (at least for non-professional programmers !)RegardsAlain
  14. asquel

    FSGenesis Mesh

    >I have yet to find an easy way to correct airport>plateaus. It can be done by hand, but at least for me is time>consuming.Scott,On FS9, I used to correct airport altitudes and sometimes location with different tools : AFCAD for airport position, FSTerrain to define a new "flatten" file, and JABBGL to correct runway and taxiways altitudes. Up to now, I didn't have to correct any airport in FSX, but my question is : can I use the same tools on FSX ? And if not, which tools do you use ?Thanks for your answer.Alain
  15. asquel

    FS9 Mesh in FSX?

    Hi Gary,I use FSGlobal mesh in FSX, and I quite happy with it.I just observed some remote runways in troughs or above plateaus, but I think it is often due to runway mislocation.For the rest, the mesh quality seems to be just the same as in FS9. I do not understand why the provider says it is not compatible with FSX...For the installation, I just pointed to the FSGlobal folders in the scenery list of FSX, continent by continent (except Europe and N. America which are better by default), without changing their installation.Hope this helps !Alain