Everything posted by deemust
-
wake turbulence
is it modeled already by FSX or just by 3rd party addon such as activesky ?
-
wake turbulence
Just curious if wake turbulence is really simulated by activesky 2012 in FSX, when I took off pmdg 737NGX shortly after a B747 suddenly the plane turned sharply to the left and crash due still at very low altitide. I set wake turbulence in activesky slider to 100%.
- ETA SP1
-
mouse cursor problem
Yes I experience the eye point problem at changi (wsss), after pushback the eye point is moving down by itself therefore the clickspots blocked.
-
funny strange refueling
it's funny and strange coz we can refuel the plane in the air by add fuel quantity in the CDU. I think u have to fix this instead no need a fuel planner
-
mouse cursor problem
Yes Fsx in full screen and I also tried to move the eye point forward but problem is not solved. The problem comes up when the plane turn direction like when pushback, I think when it's about 90 degree turn and the mouse cursor freeze and keep as arrow when pointing to knobs not change to "hand" cursor
-
mouse cursor problem
I found problem with the cursor which is stuck as arrow when pointing to knobs (can not change to "hand" cursor) so I can not operate knobs. This always happend when pusback by AES and sometimes in flight and only for main view and I use EZDOK, if change to the overhead view then becomes normal. Is the problem related to AES or EZDOK ?
-
how realistic is 737NGX
I'm curious to know how realistic is 737NGX in flight behaviour, I just tested the plane by doing TO in various wrong configurations : 1. TO with no flaps deployed at all (though the VR are set either at flaps config of 5 deg or 10 deg) and I rotate the plane at VR 2. TO with wrong VR setting by fill in the wrong GW (below the actual GW) and I rotate at the speed below the requirement VR speed (in other word I rotate the plane before the actual VR requirement) 3. TO with no flaps deployed and rotating the plane before VR Surprisingly I TO smoothly at those wrong configuration My other curious is how realistic actually PMDG simulates 737NGX in stall behaviour, is that just easy to recover the plane from a totally stall situation compared to the realworld counterpart ?
-
is this realistic ?
I'm curious to know how realistic is 737NGX in flight behaviour, I just tested the plane by doing TO in various wrong configurations : 1. TO with no flaps deployed at all (though the VR are set either at flaps config of 5 deg or 10 deg) and I rotate the plane at VR 2. TO with wrong VR setting by fill in the wrong GW (below the actual GW) and I rotate at the speed below the requirement VR speed (in other word I rotate the plane before the actual VR requirement) 3. TO with no flaps deployed and rotating the plane before VR Surprisingly I TO smoothly at those wrong configuration My other curious is how realistic actually PMDG simulates 737NGX in stall behaviour, is that just easy to recover the plane from a totally stall situation compared to the realworld counterpart ?
-
cockpit ambient sound
Does anyone know how to silence cockpit ambient sound in PMDG MD-11 so I can hear more the sweet engine sound ? I know this would probably less realistic but I prefer to hear engine sound than ambient sound. Can FS9 sound setting help to do this ? tx