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deemust

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Everything posted by deemust

  1. is it modeled already by FSX or just by 3rd party addon such as activesky ?
  2. Just curious if wake turbulence is really simulated by activesky 2012 in FSX, when I took off pmdg 737NGX shortly after a B747 suddenly the plane turned sharply to the left and crash due still at very low altitide. I set wake turbulence in activesky slider to 100%.
  3. deemust replied to Marcel11's topic in PMDG 777
    cant wait the 300ER...
  4. Yes I experience the eye point problem at changi (wsss), after pushback the eye point is moving down by itself therefore the clickspots blocked.
  5. it's funny and strange coz we can refuel the plane in the air by add fuel quantity in the CDU. I think u have to fix this instead no need a fuel planner
  6. Yes Fsx in full screen and I also tried to move the eye point forward but problem is not solved. The problem comes up when the plane turn direction like when pushback, I think when it's about 90 degree turn and the mouse cursor freeze and keep as arrow when pointing to knobs not change to "hand" cursor
  7. I found problem with the cursor which is stuck as arrow when pointing to knobs (can not change to "hand" cursor) so I can not operate knobs. This always happend when pusback by AES and sometimes in flight and only for main view and I use EZDOK, if change to the overhead view then becomes normal. Is the problem related to AES or EZDOK ?
  8. I'm curious to know how realistic is 737NGX in flight behaviour, I just tested the plane by doing TO in various wrong configurations : 1. TO with no flaps deployed at all (though the VR are set either at flaps config of 5 deg or 10 deg) and I rotate the plane at VR 2. TO with wrong VR setting by fill in the wrong GW (below the actual GW) and I rotate at the speed below the requirement VR speed (in other word I rotate the plane before the actual VR requirement) 3. TO with no flaps deployed and rotating the plane before VR Surprisingly I TO smoothly at those wrong configuration My other curious is how realistic actually PMDG simulates 737NGX in stall behaviour, is that just easy to recover the plane from a totally stall situation compared to the realworld counterpart ?
  9. I'm curious to know how realistic is 737NGX in flight behaviour, I just tested the plane by doing TO in various wrong configurations : 1. TO with no flaps deployed at all (though the VR are set either at flaps config of 5 deg or 10 deg) and I rotate the plane at VR 2. TO with wrong VR setting by fill in the wrong GW (below the actual GW) and I rotate at the speed below the requirement VR speed (in other word I rotate the plane before the actual VR requirement) 3. TO with no flaps deployed and rotating the plane before VR Surprisingly I TO smoothly at those wrong configuration My other curious is how realistic actually PMDG simulates 737NGX in stall behaviour, is that just easy to recover the plane from a totally stall situation compared to the realworld counterpart ?
  10. Does anyone know how to silence cockpit ambient sound in PMDG MD-11 so I can hear more the sweet engine sound ? I know this would probably less realistic but I prefer to hear engine sound than ambient sound. Can FS9 sound setting help to do this ? tx

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