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Flex to Temp
I still revert back to the MD11 from time to time and its still a joy to fly, it's never crashed FSX, has fab frame rates and the sound within the cockpit is soo soothing! :Whistle: :Whistle: One aspect i've never quite understood however, is the thrust reduction in relation to entered temp. With the fab 777 and reasonable load, I can enter flex to temp of 65 and it will "feel" heavy on acceleration, use up 3/4 of the runway or more with a gentle climb out. The MD 11 however with a reasonable load and flex temp of 70 still causes the passengers to choke on their false teeth on take off and then climbs like the space shuttle allowing the passengers to retrieve them from their socks! The max temp allowed is 70 that I can enter into the FMC but the N1 reduction is still above 100%.. I won't ask if its correct because PMDG made, it so its bound to be! :smile:. Is there any way to reduce thrust further using the autothrust for take off ? Many Thanks and kind regards. Kevin Jeffery.
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Thank you
Yes. A HUGE thank you to PMDG. Not only for detailed and very stable products within FSX but also for doing one of the nicest little touches with the 777.............the seat belt sign actually interfaces with FS Passengers! Absurd maybe but it makes it truly more immersive in my opinion. Now where is this new 747? and can you do a proper A380 please! ^_^ Don't worry about anything technical, just make sure the seat belt sign interfaces with FSPassengers Kev
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Sound Issues
In addition, I have just had the same problem again and this time I didn't exit fsx just saved the flight and exited back to fsx home screen and reloaded the saved flight (777 gave the passengers a rather interesting ride whilst the systems were reloading) however the point is the sound is back to normal again. Ggrrrr !
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Sound Issues
Having just purchased the long awaited 777 from PMDG. I have now run into a long standing problem which may or may not be easy to solve. The problem is when running FSX for a couple of hours or so the sound card seems to fail and all sounds go very high pitched and squeaky (if I tab change and open internet and play a video on youtube for example, the sound is still dreadful!) unplugging and then re plugging the headset or speakers (whatever, I am using at the time) back in, then seems to solve the issue and it runs fine...However on the 777 and 737 NGX there seems to be 2 separate sound systems present. When I unplug the headset and plug in again I still have ATC and engine sounds however the cockpit sounds i.e air con, clicks from the switches etc have all gone.. I cannot seem to get them back unless I save the flight, exit FSX and restart it and reload the flight. then all the sounds are back again, up until the sound card does its wobbly. ( I have updated the drivers) it has always done it ever since I had the pc (from new and I have read other comments about sound funnies happening with windows 7). It is only on the PMDG 737 NGX and 777 that I have this problem as with the 747 pmdg and md11 (which I also have) all then play all the sounds again without any problems. Any one had the same issues or know a work around (other than replacing the card) and how to get both sets of sounds back when I plug the headphones back in again. many thanks Kev. :mad:
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Pushback turn rate
I have looked in the manuals, and had a scan over here to see if this has been already asked but cannot find anything relating to this annoying problem, so apologies if I am repeating a previous question. On pushback the turn rate of the aircraft is so slow that I cannot pushback from the stand and end up in on the taxi way. Instead it is going over into the parking bays on the opposite side. I did see in the manual to turn nosewheel lock off before pushback (not sure if this is being simulated), however the only switch/button I can find relating to this is on the lower left side with nosewheel being main or alt.I have tried both settings and no difference. Retgardless of whether I use FSX pushback or pushback through the FMC function it will not turn quick enough. In the fmc pushback function I am having to put in 2 metres before starting to turn and even then its behaving as though nosewheel is locked. Am I missing something here or is it a bug/problem ? Everything else is just about fabstastic ! Anyone care to assist ? Thanks Kev.
Mrkev
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